Developing a virtual reality environment for educational and therapeutic application to investigate psychological reactivity to bullying

被引:0
|
作者
Julia R. Badger
Aitor Rovira
Daniel Freeman
Lucy Bowes
机构
[1] University of Oxford,Department of Experimental Psychology
[2] Oxford Health NHS Foundation Trust,undefined
来源
Virtual Reality | 2023年 / 27卷
关键词
Virtual reality; Bullying; Adolescents; Psychological reactivity; Depression; Anxiety;
D O I
暂无
中图分类号
学科分类号
摘要
Understanding how bullying victimisation influences cognitive and emotional processes may help to direct early intervention to prevent the development of psychopathology. In a convenience sample of 67 female adolescents, we assessed the potential of a newly developed classroom-set bullying experience in virtual reality (VR) to evoke psychological reactions. Two VR experiences were co-developed with young people, one neutral and one hostile (bullying). Participants were matched and assigned to a condition based on measures of anxiety, depression, paranoia, and previous bullying, before experiencing either the neutral or hostile scenario. Before and after the VR session, participants completed measures of negative affect and levels of distress. All participants remained immersed for the whole duration, which supports the acceptability of using these VR experiences with more vulnerable participants. Those experiencing the hostile version reported greater negative affect post-immersion compared to those experiencing the neutral version (p = .018; d = 0.61). Although non-significant, a similar outcome was found regarding distress (p = .071; d = 0.37). Whilst we did not find a significant relationship between pre-existing internalisation on negative affect and distress, our sample was limited by containing adolescents with relatively low levels of previous bullying experience. Yet we still found evidence that the VR scenario evoked bullying-related psychological reactions. Further testing with a more representative groups of adolescents, especially those with more experience of bullying, would be advised. The VR scenario could potentially be used in educational and therapeutic settings to enhance empathy towards victimised children or enhance resilience following victimisation.
引用
下载
收藏
页码:2623 / 2632
页数:9
相关论文
共 50 条
  • [21] Developing a virtual reality application for the improvement of depth perception
    Guzsvinecz, Tibor
    Kovacs, Csaba
    Reich, Dominik
    Szucs, Veronika
    Sik-Lanyi, Cecilia
    2018 9TH IEEE INTERNATIONAL CONFERENCE ON COGNITIVE INFOCOMMUNICATIONS (COGINFOCOM), 2018, : 17 - 22
  • [22] A study to investigate the effectiveness of the application of virtual reality technology in dental education
    Meysam Siyah Mansoory
    Seyyed Mohsen Azizi
    Fakhrosadat Mirhosseini
    Danial Yousefi
    Hedaiat Moradpoor
    BMC Medical Education, 22
  • [23] A study to investigate the effectiveness of the application of virtual reality technology in dental education
    Mansoory, Meysam Siyah
    Azizi, Seyyed Mohsen
    Mirhosseini, Fakhrosadat
    Yousefi, Danial
    Moradpoor, Hedaiat
    BMC MEDICAL EDUCATION, 2022, 22 (01)
  • [24] DVENET: A distributed integrate environment of virtual reality application
    Zhao, QP
    Wei, W
    Shen, XK
    Hao, AM
    Liang, XH
    Bing, H
    THIRD INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND ITS APPLICATION IN INDUSTRY, 2003, 4756 : 206 - 211
  • [25] Virtual Reality and WebRTC implementation for Web educational application development
    Marasevic, Jovana
    Gavrovska, Ana
    2020 28TH TELECOMMUNICATIONS FORUM (TELFOR), 2020, : 268 - 271
  • [26] Application of Virtual Reality to Investigate Driver's Route Choice in an Interstate Freeway
    Saeidi, Sanaz
    Xu, Zhen
    Zhu, Yimin
    Mukhopadhyay, Supratik
    Gudishala, Ravindra
    COMPUTING IN CIVIL ENGINEERING 2019: VISUALIZATION, INFORMATION MODELING, AND SIMULATION, 2019, : 129 - 136
  • [27] Using virtual reality to investigate complex and contextual cue reactivity in nicotine dependent problem drinkers
    Traylor, Amy C.
    Parrish, Danielle E.
    Copp, Hilary L.
    Bordnick, Patrick S.
    ADDICTIVE BEHAVIORS, 2011, 36 (11) : 1068 - 1075
  • [28] Developing a virtual reality interface for an integrated project database environment.
    Aouad, G
    Child, T
    Marir, F
    Brandon, P
    1997 IEEE CONFERENCE ON INFORMATION VISUALIZATION, PROCEEDINGS: AN INTERNATIONAL CONFERENCE ON COMPUTER VISUALIZATION & GRAPHICS, 1997, : 192 - 197
  • [29] Solid Modelling Interaction with Sensors in Virtual Environment for the Application of Virtual Reality Welding
    Bharath, V. G.
    Patil, Rajashekar
    2017 INTERNATIONAL CONFERENCE ON CURRENT TRENDS IN COMPUTER, ELECTRICAL, ELECTRONICS AND COMMUNICATION (CTCEEC), 2017, : 645 - 647
  • [30] VIRTUAL-REALITY TECHNOLOGY - APPLICATION TO LABORATORY CV REACTIVITY STUDIES
    TREIBER, F
    RECTENWALD, J
    PIPKIN, W
    DAVIS, H
    LEVY, M
    STRONG, WB
    PSYCHOSOMATIC MEDICINE, 1995, 57 (01): : 93 - 93