AI-based adaptive personalized content presentation and exercises navigation for an effective and engaging E-learning platform

被引:0
|
作者
Wafaa S. Sayed
Ahmed M. Noeman
Abdelrahman Abdellatif
Moemen Abdelrazek
Mostafa G. Badawy
Ahmed Hamed
Samah El-Tantawy
机构
[1] Cairo University,Engineering Mathematics and Physics Department, Faculty of Engineering
[2] Cairo University,Mechanical Power Engineering Department, Faculty of Engineering
[3] Cairo University,Computer Engineering Department, Faculty of Engineering
来源
Multimedia Tools and Applications | 2023年 / 82卷
关键词
Dynamic learner model; Gamification; Learning style; Primary school mathematics; Reinforcement learning;
D O I
暂无
中图分类号
学科分类号
摘要
Effective and engaging E-learning becomes necessary in unusual conditions such as COVID-19 pandemic, especially for the early stages of K-12 education. This paper proposes an adaptive personalized E-learning platform with a novel combination of Visual/Aural/Read, Write/Kinesthetic (VARK) presentation or gamification and exercises difficulty scaffolding through skipping/hiding/ reattempting. Cognitive, behavior and affective adaptation means are included in developing a dynamic learner model, which detects and corrects each student’s learning style and cognitive level. As adaptation targets, the platform provides adaptive content presentation in two groups (VARK and gamification), adaptive exercises navigation and adaptive feedback. To achieve its goal, the platform utilizes a Deep Q-Network Reinforcement Learning (DQN-RL) and an online rule-based decision making implementation. The platform interfaces front-end dedicated website and back-end adaptation algorithms. An improvement in learning effectiveness is achieved comparing the post-test to the pre-test in a pilot experiment for grade 3 mathematics curriculum. Both groups witnessed academic performance and satisfaction level improvements, most importantly, for the students who started the experiment with a relatively low performance. VARK group witnessed a slightly more improvement and higher satisfaction level, since interactive activities and games in the kinesthetic presentation can provide engagement, while keeping other presentation styles available, when needed.
引用
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页码:3303 / 3333
页数:30
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