Embodied Human Computer Interaction

被引:0
|
作者
James Pustejovsky
Nikhil Krishnaswamy
机构
[1] Brandeis University,
[2] Colorado State University,undefined
来源
关键词
Multimodal embodiment; Simulation; Artificial agent; Situated grounding;
D O I
暂无
中图分类号
学科分类号
摘要
In this paper, we argue that embodiment can play an important role in the design and modeling of systems developed for Human Computer Interaction. To this end, we describe a simulation platform for building Embodied Human Computer Interactions (EHCI). This system, VoxWorld, enables multimodal dialogue systems that communicate through language, gesture, action, facial expressions, and gaze tracking, in the context of task-oriented interactions. A multimodal simulation is an embodied 3D virtual realization of both the situational environment and the co-situated agents, as well as the most salient content denoted by communicative acts in a discourse. It is built on the modeling language VoxML (Pustejovsky and Krishnaswamy in VoxML: a visualization modeling language, proceedings of LREC, 2016), which encodes objects with rich semantic typing and action affordances, and actions themselves as multimodal programs, enabling contextually salient inferences and decisions in the environment. VoxWorld enables an embodied HCI by situating both human and artificial agents within the same virtual simulation environment, where they share perceptual and epistemic common ground. We discuss the formal and computational underpinnings of embodiment and common ground, how they interact and specify parameters of the interaction between humans and artificial agents, and demonstrate behaviors and types of interactions on different classes of artificial agents.
引用
收藏
页码:307 / 327
页数:20
相关论文
共 50 条
  • [1] Embodied Human Computer Interaction
    Pustejovsky, James
    Krishnaswamy, Nikhil
    KUNSTLICHE INTELLIGENZ, 2021, 35 (3-4): : 307 - 327
  • [2] Embodied Cognition, Human Computer Interaction, and Application Areas
    Garg, Anant Bhaskar
    COMPUTER APPLICATIONS FOR WEB, HUMAN COMPUTER INTERACTION, SIGNAL AND IMAGE PROCESSING AND PATTERN RECOGNITION, 2012, 342 : 369 - 374
  • [3] Enhancing human-computer interaction with embodied conversational agents
    Foster, Mary Ellen
    Universal Access in Human-Computer Interaction: Ambient Interaction, Pt 2, Proceedings, 2007, 4555 : 828 - 837
  • [4] Human-computer-intuition? Exploring the cognitive basis for intuition in embodied interaction
    Antle, Alissa N.
    Corness, Greg
    Droumeva, Milena
    INTERNATIONAL JOURNAL OF ARTS AND TECHNOLOGY, 2009, 2 (03) : 235 - 254
  • [5] Embodied child computer interaction: Why embodiment matters
    Antle, Alissa N.
    Interactions, 2009, 16 (02) : 27 - 30
  • [6] A review on development approaches for 3D gestural embodied human-computer interaction systems
    Uba, Jimmy
    Jurewicz, Katherina A.
    APPLIED ERGONOMICS, 2024, 121
  • [7] Human computer interaction
    Costabile, M.F.
    Information Systems: People, Organizations, Institutions, and Technologies - ItAIS: The Italian Association for Information Systems, 2010, : 485 - 486
  • [8] Embodied cognition of information visualization: Human-computer interaction with six degrees of freedom in movement of an information space
    Wu, Liang-Hong
    Hsu, Ping-Yu
    EXPERT SYSTEMS WITH APPLICATIONS, 2011, 38 (09) : 10730 - 10736
  • [9] HUMAN COGNITION AND HUMAN COMPUTER INTERACTION
    SCHNEIDER, W
    LIND, M
    ALLARD, R
    SANDBLAD, B
    LECTURE NOTES IN COMPUTER SCIENCE, 1984, 178 : 76 - 80
  • [10] Embodied Human-Computer Interactions through Situated Grounding
    Pustejovsky, James
    Krishnaswamy, Nikhil
    PROCEEDINGS OF THE 20TH ACM INTERNATIONAL CONFERENCE ON INTELLIGENT VIRTUAL AGENTS (ACM IVA 2020), 2020,