Embodied Human-Computer Interactions through Situated Grounding

被引:3
|
作者
Pustejovsky, James [1 ]
Krishnaswamy, Nikhil [2 ]
机构
[1] Brandeis Univ, Waltham, MA 02453 USA
[2] Colorado State Univ, Ft Collins, CO 80523 USA
关键词
multimodal embodiment; simulation; virtual agent; situated grounding;
D O I
10.1145/3383652.3423910
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper, we introduce a simulation platform for modeling and building Embodied Human-Computer Interactions (EHCI). This system, VoxWorld, is a multimodal dialogue system enabling communication through language, gesture, action, facial expressions, and gaze tracking, in the context of task-oriented interactions. A multimodal simulation is an embodied 3D virtual realization of both the situational environment and the co-situated agents, as well as the most salient content denoted by communicative acts in a discourse. It is built on the modeling language VoxML [7], which encodes objects with rich semantic typing and action affordances, and actions themselves as multimodal programs, enabling contextually salient inferences and decisions in the environment. VoxWorld enables an embodied HCI by situating both human and computational agents within the same virtual simulation environment, where they share perceptual and epistemic common ground.
引用
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页数:3
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