Interactive Artifacts and Stories: Design Considerations for an Object-Based Learning History Game

被引:0
|
作者
Alex Urban
机构
[1] University of Missouri,School of Information Science and Learning Technologies
来源
关键词
Game-based learning; Object-based learning; Interactive narrative; Immersive virtual learning environments; History education;
D O I
暂无
中图分类号
学科分类号
摘要
Object-based learning includes the active incorporation of historic artifacts into educational environments, which may yield meaningful learning experiences. However, gaining access to artifacts and coordinating object-based curricula with museum staff pose immense challenges to educators. Furthermore, digital representations of historic artifacts are often removed from authentic, culturally-situated surroundings. By providing a system-level overview of a game currently under development titled Kresy, this emerging technology report explains how video game affordances, particularly interactive narrative, may support object-based learning in digital environments. To support object-based learning and engagement with 20th-century Eastern European history, Kresy weaves story through evidence collection and inquiry mechanics. In presenting these design considerations, this report shows the viability of merging game- and object-based learning within an immersive virtual environment.
引用
收藏
页码:1803 / 1813
页数:10
相关论文
共 50 条
  • [1] Interactive Artifacts and Stories: Design Considerations for an Object-Based Learning History Game
    Urban, Alex
    [J]. TECHNOLOGY KNOWLEDGE AND LEARNING, 2023, 28 (04) : 1803 - 1813
  • [2] Authoring Interactive Fictional Stories in Object-Based Media (OBM)
    Ursu, Marian F.
    Smith, Davy
    Concannon, Shauna
    Gray, John
    Hook, Jonathan
    [J]. PROCEEDINGS OF THE 2020 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE MEDIA EXPERIENCES, IMX 2020, 2020, : 127 - 137
  • [3] Interactive experiments in object-based retrieval
    Sav, Sorin
    Jones, Gareth J. F.
    Lee, Hyowon
    O'Connor, Noel E.
    Smeaton, Alan F.
    [J]. IMAGE AND VIDEO RETRIEVAL, PROCEEDINGS, 2006, 4071 : 1 - 10
  • [4] Layered and Object-Based Game Semantics
    Vale, Arthur Oliveira
    Mellies, Paul-Andre
    Shao, Zhong
    Koenig, Jeremie
    Stefanesco, Leo
    [J]. PROCEEDINGS OF THE ACM ON PROGRAMMING LANGUAGES-PACMPL, 2022, 6 (POPL):
  • [5] Interactive fine object-based segmentation of generic video scenes for object-based indexing
    Benois-Pineau, J
    Braquelaire, JP
    Ali-Mhammad, A
    [J]. Digital Media: Processing Multimedia Interactive Services, 2003, : 200 - 203
  • [6] WHAT IS OBJECT-BASED LEARNING?
    Salmon, F.
    [J]. AUSTRALIAN AND NEW ZEALAND JOURNAL OF PSYCHIATRY, 2017, 51 : 37 - 37
  • [7] Object-based audio for interactive football broadcast
    Oldfield, Robert
    Shirley, Ben
    Spille, Jens
    [J]. MULTIMEDIA TOOLS AND APPLICATIONS, 2015, 74 (08) : 2717 - 2741
  • [8] Object-based audio for interactive football broadcast
    Robert Oldfield
    Ben Shirley
    Jens Spille
    [J]. Multimedia Tools and Applications, 2015, 74 : 2717 - 2741
  • [9] Object-based vectorization for interactive image editing
    Brian Price
    William Barrett
    [J]. The Visual Computer, 2006, 22 : 661 - 670
  • [10] Object-based vectorization for interactive image editing
    Price, Brian
    Barrett, William
    [J]. VISUAL COMPUTER, 2006, 22 (9-11): : 661 - 670