Object-based vectorization for interactive image editing

被引:31
|
作者
Price, Brian [1 ]
Barrett, William [1 ]
机构
[1] Brigham Young Univ, Provo, UT 84602 USA
来源
VISUAL COMPUTER | 2006年 / 22卷 / 9-11期
关键词
image-based rendering and modeling; interaction techniques; computer vision for graphics; non-photorealistic rendering;
D O I
10.1007/s00371-006-0051-1
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a technique for creating an editable vector graphic from an object in a raster image. Object selection is performed interactively in subsecond time by calling graph cut with each mouse movement. A renderable mesh is then computed automatically for the selected object and each of its subobjects by (1) generating a coarse object mesh; (2) performing recursive graph cut segmentation and hierarchical ordering of subobjects; (3) applying error-driven mesh refinement to each (sub)object. The fully layered object hierarchy compares favorably with current approaches and is computed in a few 10s of seconds, facilitating object-level editing without leaving holes.
引用
收藏
页码:661 / 670
页数:10
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