A GPU-based light hierarchy for real-time approximate illumination

被引:1
|
作者
Hyunwoo Ki
Kyoungsu Oh
机构
[1] INNOACE Co.,
[2] Ltd.,undefined
[3] Soongsil University,undefined
来源
The Visual Computer | 2008年 / 24卷
关键词
Illumination; Light tree; Image pyramid; Graphics hardware; Real-time rendering;
D O I
暂无
中图分类号
学科分类号
摘要
Illumination rendering, including environment lighting, indirect illumination, and subsurface scattering, plays an important role in many graphics applications such as games and VR systems. However, it is difficult to run in real-time due to its highly computational cost. We introduce a GPU-based light hierarchy for real-time approximation of the illumination. We store virtual point lights in images and then build the view-independent hierarchy of the lights into image pyramids, with a simple and rapid clustering strategy. We approximate the illumination with small numbers of groups of lights instead of large numbers of individual lights, using a new tree traversal algorithm on programmable graphics hardware. Although we implemented our method without occlusion, we obtained visually good results in many cases. Entire steps run on programmable graphics hardware in real-time without any preprocessing.
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页码:649 / 658
页数:9
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