Real-time GPU-based simulation of dynamic terrain

被引:0
|
作者
Aquilio, Anthony S. [1 ]
Brooks, Jeremy C. [1 ]
Zhu, Ying [1 ]
Owen, G. Scott [1 ]
机构
[1] Georgia State Univ, Dept Comp Sci, Atlanta, GA USA
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中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Although a great deal of research effort has been devoted to the realistic and efficient rendering of terrain data, the existing research mainly focuses on displaying static terrain. The realistic simulation of dynamic terrain, including vehicle-terrain interactions, is absent in most 3D graphical applications. In this paper, we present a new GPU-based algorithm for dynamic terrain simulation. A key component of this algorithm is a Dynamically-Displaced Height Map (DDHM) which is generated and manipulated on the GPU. In addition, our method achieves real-time performance by using new features of the latest graphics hardware and shader technology. We demonstrate our algorithm by simulating a ground vehicle traveling on soft terrain. Our algorithm is particularly useful for ground based visual simulation applications as well as 3D games.
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页码:891 / +
页数:3
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