共 50 条
- [41] KNOWLEDGE REPRESENTATION IN CHAT COMMUNICATION: SEMIOTICS MEETS VIRTUAL REALITY [J]. SGEM 2016, BK 3: ANTHROPOLOGY, ARCHAEOLOGY, HISTORY & PHILOSOPHY CONFERENCE PROCEEDINGS, VOL I, 2016, : 579 - 586
- [42] VeatherReflect: EmployingWeather as Qalitative Representation of Stress Data in Virtual Reality [J]. DESIGNING INTERACTIVE SYSTEMS CONFERENCE, DIS 2023, 2023, : 446 - 458
- [43] Injustice - Interactive Live Action Virtual Reality Experience [J]. ACM SIGGRAPH 2016 VR VILLAGE (SIGGRAPH '16), 2016,
- [44] Visual–haptic integration, action and embodiment in virtual reality [J]. Psychological Research, 2022, 86 : 1847 - 1857
- [45] The influence of action on episodic memory: A virtual reality study [J]. QUARTERLY JOURNAL OF EXPERIMENTAL PSYCHOLOGY, 2013, 66 (05): : 895 - 909
- [46] INJUSTICE Interactive Live Action Virtual Reality Experience [J]. CHI PLAY 2016: PROCEEDINGS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY COMPANION, 2016, : 33 - 37
- [48] Augmented reality representation of virtual user avatars moving in a virtual representation of the real world at their respective real world locations [J]. SIGGRAPH '21: ACM SIGGRAPH 2021 EMERGING TECHNOLOGIES, 2021,
- [49] (Im)materiality, virtual reality and interaction: grounding the 'virtual' in studies of technology in action [J]. SOCIOLOGICAL REVIEW, 2006, 54 (04): : 795 - 817