Can We Perceive Near Miss? An Empirical Study

被引:0
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作者
Győző Kurucz
Attila Körmendi
机构
[1] University of Debrecen Faculty of Humanities,Department of Work and Social Psychology, Institute of Psychology
[2] University of Debrecen Faculty of Humanities,Department of Personality and Clinical Psychology, Institute of Psychology
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关键词
Near miss; Slot machine; Game preference; Detection of near miss;
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摘要
Near misses are a special kind of reinforcement which increases one’s desire to play. The aim of this paper is to examine the perception of near misses in normal population. We used a slot machine simulation running on a PC, where participants had to play four rounds with different near miss ratios (0, 15, 30 and 45%). Our sample consisted of 159 individuals with mean age of 22.8 and with no or little gambling experience. For data analysis we used chi-squared goodness-of-fit test and exact binomial test. Despite the fact, that there was a notable effect of near misses results showed that the subjects could not perceive trials of them.
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页码:105 / 111
页数:6
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