Accessing Nearby Copies of Replicated Objects in a Distributed Environment

被引:0
|
作者
C. G. Plaxton
R. Rajaraman
A. W. Richa
机构
[1] Department of Computer Science,
[2] University of Texas,undefined
[3] Austin,undefined
[4] TX 78712,undefined
[5] USA plaxton@cs.utexas.edu ,undefined
[6] College of Computer Science,undefined
[7] Northeastern University,undefined
[8] Boston,undefined
[9] MA 02115,undefined
[10] USA rraj@ccs.neu.edu ,undefined
[11] Department of Computer Science and Engineering,undefined
[12] Arizona State University,undefined
[13] Tempe,undefined
[14] AZ 85287,undefined
[15] USA aricha@asu.edu,undefined
来源
Theory of Computing Systems | 1999年 / 32卷
关键词
Cost Function; High Probability; Dynamic Change; Efficient Utilization; Network Resource;
D O I
暂无
中图分类号
学科分类号
摘要
Consider a set of shared objects in a distributed network, where several copies of each object may exist at any given time. To ensure both fast access to the objects as well as efficient utilization of network resources, it is desirable that each access request be satisfied by a copy ``close'' to the requesting node. Unfortunately, it is not clear how to achieve this goal efficiently in a dynamic, distributed environment in which large numbers of objects are continuously being created, replicated, and destroyed.
引用
收藏
页码:241 / 280
页数:39
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