共 50 条
- [21] Impact of Gamification on Students' Learning Outcomes and Academic Performance: A Longitudinal Study Comparing Online, Traditional, and Gamified Learning [J]. EDUCATION SCIENCES, 2024, 14 (04):
- [22] Gamification for Promoting Acceptance of an Online Learning Environment Among Teachers [J]. PROCEEDINGS OF THE 18TH EUROPEAN CONFERENCE ON E-LEARNING (ECEL 2019), 2019, : 387 - 395
- [23] Perceptions of the Learning and Emotions of Beginner Students During the Pandemic [J]. MAGIS-REVISTA INTERNACIONAL DE INVESTIGACION EN EDUCACION, 2022, 15
- [24] Students’ perceptions of their STEM learning environment [J]. Learning Environments Research, 2023, 26 : 977 - 998
- [25] Gamification of Online Learning [J]. ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, 2015, 9112 : 646 - 649
- [26] Students' perceptions of a situated learning environment [J]. INNOVATION AND CREATIVITY IN EDUCATION, 2010, 2 (02): : 2171 - 2175