Where to Look? Automating Attending Behaviors of Virtual Human Characters

被引:0
|
作者
Sonu Chopra Khullar
Norman I. Badler
机构
[1] University of Pennsylvania,Computer and Information Science Department
[2] University of Pennsylvania,Computer and Information Science Department
关键词
cognitive modeling; virtual humans; visual attention; synthetic agents;
D O I
暂无
中图分类号
学科分类号
摘要
This research proposes a computational framework for generating visual attending behavior in an embodied simulated human agent. Such behaviors directly control eye and head motions, and guide other actions such as locomotion and reach. The implementation of these concepts, referred to as the AVA, draws on empirical and qualitative observations known from psychology, human factors and computer vision. Deliberate behaviors, the analogs of scanpaths in visual psychology, compete with involuntary attention capture and lapses into idling or free viewing. Insights provided by implementing this framework are: a defined set of parameters that impact the observable effects of attention, a defined vocabulary of looking behaviors for certain motor and cognitive activity, a defined hierarchy of three levels of eye behavior (endogenous, exogenous and idling) and a proposed method of how these types interact.
引用
收藏
页码:9 / 23
页数:14
相关论文
共 50 条
  • [1] Where to look? Automating attending behaviors of virtual human characters
    Khullar, SC
    Badler, NI
    AUTONOMOUS AGENTS AND MULTI-AGENT SYSTEMS, 2001, 4 (1-2) : 9 - 23
  • [2] Gaze Behaviors for Virtual Crowd Characters
    Grillon, Helena
    Yersin, Barbara
    Maim, Jonathan
    Thalmann, Daniel
    CROSS-MODAL ANALYSIS OF SPEECH, GESTURES, GAZE AND FACIAL EXPRESSIONS, 2009, 5641 : 201 - 213
  • [3] The IbnSina Interactive Theater: Where Humans, Robots and Virtual Characters meet
    Mavridis, Nikolaos
    Hanson, David
    RO-MAN 2009: THE 18TH IEEE INTERNATIONAL SYMPOSIUM ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION, VOLS 1 AND 2, 2009, : 1010 - 1010
  • [4] Doctoral Consortium: Human aspects of virtual characters
    Sterna, Radoslaw
    2021 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY ADJUNCT PROCEEDINGS (ISMAR-ADJUNCT 2021), 2021, : 457 - 458
  • [5] Interactive Animating Virtual Characters with the Human Body
    Jiang, Hao
    Zhang, Lei
    ADVANCES IN MULTIMEDIA INFORMATION PROCESSING - PCM 2015, PT I, 2015, 9314 : 611 - 620
  • [6] Do they look human? Review on virtual influencers
    Angmo, Padma
    Mahajan, Rachna
    Oliveira, Antonio Batista da Silva
    MANAGEMENT REVIEW QUARTERLY, 2024,
  • [7] Using Virtual Characters to Study Human Social Cognition
    Hamilton, Antonia
    Pan, Xueni Sylvia
    Forbes, Paul
    Hale, Jo
    INTELLIGENT VIRTUAL AGENTS, IVA 2016, 2016, 10011 : 494 - 499
  • [8] Where to Look? Alcohol, Affect, and Gaze Behavior During a Virtual Social Interaction
    Ariss, Talia
    Fairbairn, Catharine E.
    Sayette, Michael A.
    Velia, Brynne A.
    Berenbaum, Howard
    Brown-Schmidt, Sarah
    CLINICAL PSYCHOLOGICAL SCIENCE, 2023, 11 (02) : 239 - 252
  • [9] WHERE TO LOOK? THE IMPACT OF ALCOHOL ON GAZE BEHAVIOR DURING A VIRTUAL SOCIAL INTERACTION
    Ariss, T.
    Fairbairn, C. E.
    Sayette, M. A.
    Velia, B. A.
    Brown-Schmidt, S.
    ALCOHOLISM-CLINICAL AND EXPERIMENTAL RESEARCH, 2021, 45 : 181A - 181A
  • [10] Where Are They Going? Predicting Human Behaviors in Crowded Scenes
    Zhang, Bo
    Zhang, Rui
    Bisagno, Niccolo
    Conci, Nicola
    De Natale, Francesco G. B.
    Liu, Hongbo
    ACM TRANSACTIONS ON MULTIMEDIA COMPUTING COMMUNICATIONS AND APPLICATIONS, 2021, 17 (04)