Gamifying learning for learners

被引:0
|
作者
Christo Dichev
Darina Dicheva
Keith Irwin
机构
[1] Winston-Salem State University,
关键词
Educational gamification; Learners types; Motivational design;
D O I
暂无
中图分类号
学科分类号
摘要
The majority of user models in gamification are based on user’s gamer personality. However, the motivations driving individuals’ learning behavior differ from their motivations when playing. There is no evidence that learners’ experiences in gamified activities are described by these models. Thus, an alternative model capturing learners’ motivational experiences and relating them to the motivational mechanisms of gamification design is needed. To fill this gap we propose a context-specific typology which groups learners based on their type of motivation and perceived ability associated with a learning activity. The purpose of this proposal is to provide a framework for connecting each learner’s type to a set of motivational affordances to which that type is susceptible. Facilitating the task of selecting motivational affordances matching learner’s type aids the design of customized gamified learning.
引用
收藏
相关论文
共 50 条
  • [21] Gamifying the Element of Forgetting in E-learning Systems
    Kimura, Yukiya
    Kawamoto, Pauline N.
    PROCEEDINGS OF 2018 IEEE INTERNATIONAL CONFERENCE ON TEACHING, ASSESSMENT, AND LEARNING FOR ENGINEERING (TALE), 2018, : 751 - 754
  • [22] "GAMIFYING" A LIBRARY ORIENTATION TUTORIAL FOR IMPROVED MOTIVATION AND LEARNING
    Spence, Michelle
    Foster, Jason A.
    Irish, Robert
    Sheridan, Patricia Kristine
    Frost, Geoffrey Samuel
    2012 ASEE ANNUAL CONFERENCE, 2012,
  • [23] Gamifying learning. Visions from theory to practice
    Diaz, Veronica Marin
    Requena, Begona E. Sampedro
    Gea, Esther Vega
    TECNOLOGIA CIENCIA Y EDUCACION, 2024, (29): : 7 - 8
  • [24] Gamifying ESL Classrooms through Gamified Teaching and Learning
    Yaccob, Nur Syafiqah
    Abd Rahman, Siti Fatimah
    Mohamad, Syamsul Nor Azlan
    Rahim, Azwin Arif Abdul
    Rashid, Khadijah Khalilah Abdul
    Aldaba, Abdulmajid Mohammed Abdulwahab
    Yunus, Melor Md
    Hashim, Harwati
    ARAB WORLD ENGLISH JOURNAL, 2022, : 177 - 191
  • [25] LEARNING WITH LEARNERS
    Geisel, John B.
    SCHOOL AND SOCIETY, 1941, 53 (1358): : 9 - 13
  • [26] Gamifying AI Education for Young Minds: The TransAI Adventure in Learning
    Roopaei, Mehdi
    Roopaei, Ryan
    2024 IEEE 5TH ANNUAL WORLD AI IOT CONGRESS, AIIOT 2024, 2024, : 0129 - 0134
  • [27] Evaluating Gamer's Cognition and Involvement on the Effectiveness of Gamifying Learning
    Lee, Chia-Wen
    Yang, Cheng-Fu
    Ma, Genmiao
    Zhang, Zhaohua
    EURASIA JOURNAL OF MATHEMATICS SCIENCE AND TECHNOLOGY EDUCATION, 2018, 14 (01) : 109 - 115
  • [28] Gamifying the foreign language classroom for brain-friendly learning
    Rueckert, Daniel
    Pico, Karina
    Kim, Daesang
    Calero Sanchez, Ximena
    FOREIGN LANGUAGE ANNALS, 2020, 53 (04) : 686 - 703
  • [29] Gamifying teacher professional development: an experience with collaborative learning design
    Pozzi, Francesca
    Persico, Donatella
    Collazos, C.
    Dagnino, Francesca Maria
    Jurado Munoz, Jose Luis
    INTERACTION DESIGN AND ARCHITECTURES, 2016, (29) : 76 - 92
  • [30] A System for Gamifying Ubiquitous Learning Situations Supported by Multiple Technologies
    Ortega-Arranz, Alejandro
    Munoz-Cristobal, Juan A.
    Martinez-Mones, Alejandra
    Bote-Lorenzo, Miguel L.
    Asensio-Perez, Juan I.
    INTELLIGENT TUTORING SYSTEMS, ITS 2016, 2016, 9684 : 439 - 440