Parametric editing of clothed 3D avatars

被引:0
|
作者
Yin Chen
Zhi-Quan Cheng
Ralph R. Martin
机构
[1] PLA University of Science and Technology,School of Computer Science and Informatics
[2] Avatar Science Company,undefined
[3] Cardiff University,undefined
来源
The Visual Computer | 2016年 / 32卷
关键词
Parametric human; Editing; 3D avatar; Clothing;
D O I
暂无
中图分类号
学科分类号
摘要
Easy editing of a clothed 3D human avatar is central to many practical applications. However, it is easy to produce implausible, unnatural looking results, since subtle reshaping or pose alteration of avatars requires global consistency and agreement with human anatomy. Here, we present a parametric editing system for a clothed human body, based on use of a revised SCAPE model. We show that the parameters of the model can be estimated directly from a clothed avatar, and that it can be used as a basis for realistic, real-time editing of the clothed avatar mesh via a novel 3D body-aware warping scheme. The avatar can be easily controlled by a few semantically meaningful parameters, 12 biometric attributes controlling body shape, and 17 bones controlling pose. Our experiments demonstrate that our system can interactively produce visually pleasing results.
引用
收藏
页码:1405 / 1414
页数:9
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