3D Gaze tracking by combining eye- and facial-gaze vectors

被引:0
|
作者
Byoung Cheul Kim
Daejune Ko
Unsoo Jang
Hyuksoo Han
Eui Chul Lee
机构
[1] Sangmyung University,Department of Computer Science, Graduate School
[2] Sangmyung University,Department of Computer Science
来源
关键词
Kinect v2; HD face model; 3D gaze tracking; Facial-gaze vector; Eye-gaze vector;
D O I
暂无
中图分类号
学科分类号
摘要
We propose a 3D gaze-tracking method that combines accurate 3D eye- and facial-gaze vectors estimated from a Kinect v2 high-definition face model. Using accurate 3D facial and ocular feature positions, gaze positions can be calculated more accurately than with previous methods. Considering the image resolution of the face and eye regions, two gaze vectors are combined as a weighted sum, allocating more weight to facial-gaze vectors. Hence, the facial orientation mainly determines the gaze position, and eye-gaze vectors then perform minor manipulations. The 3D facial-gaze vector is first defined, and the 3D rotational center of the eyeball is then estimated; together, these define the 3D eye-gaze vector. Finally, the intersection point between the 3D gaze vector and the physical display plane is calculated as the gaze position. Experimental results show that the average gaze estimation root-mean-square error was approximately 23 pixels from the desired position at a resolution of 1920×1080\documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}$$1920\times 1080$$\end{document}.
引用
下载
收藏
页码:3038 / 3052
页数:14
相关论文
共 50 条
  • [31] Intuitive interface through active 3D gaze tracking
    Atienza, R
    Zelinsky, A
    Proceedings of the 2005 International Conference on Active Media Technology (AMT 2005), 2005, : 16 - 21
  • [32] Intuitive interface through active 3D gaze tracking
    Atienza, R. (rowel@computer.org), IEEE Systems, Man, and Cybernetics Society; Information Processing Society of Japan; Kagawa University (Institute of Electrical and Electronics Engineers Computer Society):
  • [33] Coordination of gaze and hand movements for tracking and tracing in 3D
    Gielen, Constantinus C. A. M.
    Dijkstra, Tjeerd M. H.
    Roozen, Irene J.
    Welten, Joke
    CORTEX, 2009, 45 (03) : 340 - 355
  • [34] Gaze, Wall, and Racket: Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality
    Wagner, Uta
    Albrecht, Matthias
    Jacobsen, Andreas Asferg
    Wang, Haopeng
    Gellersen, Hans
    Pfeuffer, Ken
    Proceedings of the ACM on Human-Computer Interaction, 2024, 8 (ISS) : 189 - 213
  • [35] Application of a Novel Neural Approach to 3D Gaze Tracking: Vergence Eye-Movements in Autostereograms
    Essig, Kai
    Pomplun, Marc
    Ritter, Helge
    PROCEEDINGS OF THE TWENTY-SIXTH ANNUAL CONFERENCE OF THE COGNITIVE SCIENCE SOCIETY, 2004, : 357 - 362
  • [36] Eye Gaze Based 3D Triangulation for Robotic Bionic Eyes
    Fan, Di
    Liu, Yanyang
    Chen, Xiaopeng
    Meng, Fei
    Liu, Xilong
    Ullah, Zakir
    Cheng, Wei
    Liu, Yunhui
    Huang, Qiang
    SENSORS, 2020, 20 (18) : 1 - 24
  • [37] A neural network for 3D gaze recording with binocular eye trackers
    Essig, Kai
    Pomplun, Marc
    Ritter, Helge
    INTERNATIONAL JOURNAL OF PARALLEL EMERGENT AND DISTRIBUTED SYSTEMS, 2006, 21 (02) : 79 - 95
  • [38] Research on Eye Gaze Estimation Technique Base on 3D Model
    Cen, Kunfang
    Che, Ming
    2011 INTERNATIONAL CONFERENCE ON ELECTRONICS, COMMUNICATIONS AND CONTROL (ICECC), 2011, : 1623 - 1626
  • [39] A study on human gaze detection based on 3D eye model
    Park, Kang Ryoung
    ARTICULATED MOTION AND DEFORMABLE OBJECTS, PROCEEDINGS, 2006, 4069 : 1 - 9
  • [40] Eye gaze capture for preference tracking
    G. Ananthi
    M. Pujaa
    V. M. Amretha
    Multimedia Tools and Applications, 2024, 83 : 47139 - 47150