Shadow Graphs and 3D Texture Reconstruction

被引:0
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作者
Yizhou Yu
Johnny T. Chang
机构
[1] University of Illinois at Urbana-Champaign,Department of Computer Science
[2] Jet Propulsion Laboratory,undefined
关键词
3D texture; surface geometry; shape-from-shadow; shadow graph; shading; photometric stereo; optimization;
D O I
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中图分类号
学科分类号
摘要
We present methods for recovering surface height fields such as geometric details of 3D textures by incorporating shadow constraints. We introduce shadow graphs which give a new graph-based representation for shadow constraints. It can be shown that the shadow graph alone is sufficient to solve the shape-from-shadow problem from a dense set of images. Shadow graphs provide a simpler and more systematic approach to represent and integrate shadow constraints from multiple images. To recover height fields from a sparse set of images, we propose a method for integrated shadow and shading constraints. Previous shape-from-shadow algorithms do not consider shading constraints while shape-from-shading usually assumes there is no shadow. Our method is based on collecting a set of images from a fixed viewpoint as a known light source changes its position. It first builds a shadow graph from shadow constraints from which an upper bound for each pixel can be derived if the height values of a small number of pixels are initialized correctly. Finally, a constrained optimization procedure is designed to make the results from shape-from-shading consistent with the height bounds derived from the shadow constraints. Our technique is demonstrated on both synthetic and real imagery.
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页码:35 / 60
页数:25
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