Improved perspective visibility ordering for object-order volume rendering

被引:0
|
作者
Charl P. Botha
Frits H. Post
机构
[1] Delft University of Technology,Data Visualisation Group
来源
The Visual Computer | 2005年 / 21卷
关键词
Volume rendering; Visibility ordering; Splatting;
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中图分类号
学科分类号
摘要
Finding a correct a priori back-to-front (BTF) visibility ordering for the perspective projection of the voxels of a rectangular volume poses interesting problems. The BTF ordering presented by Frieder et al. [6] and the permuted BTF presented by Westover [14] are correct for parallel projection but not for perspective projection [12]. Swan presented a constructive proof for the correctness of the perspective BTF (PBTF) ordering [12]. This was a significant improvement on the existing orderings. However, his proof assumes that voxel projections are not larger than a pixel, i.e. voxel projections do not overlap in screen space. Very often the voxel projections do overlap, e.g. with splatting algorithms. In these cases, the PBTF ordering results in highly visible and characteristic rendering artefacts.
引用
收藏
页码:887 / 896
页数:9
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