Immersion and Emotional Arousal with Virtual Reality Videogames

被引:3
|
作者
Fernandez, David Torres [1 ]
Moya, Emanuel Blanca [1 ]
Sanchez, Rolando Perez [1 ]
机构
[1] Univ Costa Rica, Inst Invest Psicol, San Jose 115012060, Costa Rica
来源
REVISTA DE PSICOLOGIA PUCP | 2021年 / 39卷 / 02期
关键词
Immersion; emotional activation; videogames; virtual reality; SPATIAL PRESENCE; GAMES; FEAR;
D O I
10.18800/psico.202102.002
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
This research studies the association between immersion in Virtual Reality (VR) videogames and emotional activation. Responses to a videogame in a VR setting and in a no VR setting were compared. The study uses a within-subject design with 97 university students. Heart rate and self-perceived emotional state were measured. Results show higher immersion levels and heart rate in the VR condition. Perceived emotional state predicted immersion in both conditions, nevertheless, in the no VR condition higher scores in both, positive and negative, emotions were related with higher immersion experience, while in the VR condition only positive emotions were related with higher immersion. The implications and relevance of these findings are discussed.
引用
收藏
页码:531 / 551
页数:21
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