Brain-Computer Interfaces, Virtual Reality, and Videogames

被引:216
|
作者
Lecuyer, Anatole [1 ]
Lotte, Fabien [1 ,2 ]
Reilly, Richard B. [3 ]
Leeb, Robert [4 ]
Hirose, Michitaka [5 ,6 ]
Slater, Mel
机构
[1] French Natl Res Inst Comp Sci & Control INRIA, BUNRAKU Team, Rennes, France
[2] Trinity Coll Dublin, Sch Engn, Dublin, Ireland
[3] Trinity Coll Dublin, Sch Med, Dublin, Ireland
[4] Graz Univ Technol, Brain Comp Interface Lab, A-8010 Graz, Austria
[5] Univ Tokyo, RCAST, Tokyo 1138654, Japan
[6] Univ Tokyo, Grad Sch Informat Sci & Technol, Tokyo 1138654, Japan
关键词
D O I
10.1109/MC.2008.410
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
BCIs offer a new means of playing videogames or interacting with 3D virtual environments. Several impressive prototypes already exist that let users navigate in virtual scenes or manipulate virtual objects solely by means of their cerebral activity, recorded on the scalp via electroencephalography electrodes. Meanwhile, virtual reality technologies provide motivating, safe, and controlled conditions that enable improvement of BCI learning as well as the investigation of the brain responses and neural processes involved. Over the long term, these innovations could lead to newer applications, such as novel types of neurorehabilitation.
引用
收藏
页码:66 / +
页数:8
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