Rendering Moving Sound Source for Headphone-Based Virtual Acoustic Reality

被引:0
|
作者
Storek, Dominik [1 ]
机构
[1] Czech Tech Univ, Dept Radioelect, CR-16635 Prague, Czech Republic
关键词
virtual positioning; moving sound; time-varying filter; dynamic virtual source; varying HRTF; circular convolution; linear convolution;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
This paper focuses on aspects of implementation of moving virtual sound source in virtual auditory environment. Rendering of dynamic source based on use of Head-Related Transfer Function is achieved by application of filtering with varying impulse response of the filter. This algorithm may be in its essence implemented by several methods, where each approach provides slightly different output signal resulting in variance of perception of spatial fidelity. The main difference results from different output of linear and circular convolution usually implemeted in such processing. Particular variants are described, discussed and compared by subjective listening test of the positioned signals. Other aspects of implementation as artifact occurrence are also discussed.
引用
收藏
页码:271 / 276
页数:6
相关论文
共 50 条
  • [41] Assessing Ambisonics Sound Source Localization by Means of Virtual Reality and Gamification Tools
    Medina, Esau
    Viveros-Munoz, Rhoddy
    Otondo, Felipe
    [J]. APPLIED SCIENCES-BASEL, 2024, 14 (17):
  • [42] Ambisonics Sound Source Localization With Varying Amount of Visual Information in Virtual Reality
    Huisman, Thirsa
    Ahrens, Axel
    MacDonald, Ewen
    [J]. FRONTIERS IN VIRTUAL REALITY, 2021, 2
  • [43] Virtual sound source rendering using a multipole-expansion and method-of-moments approach
    Hannemann, Jens
    Donohue, Kevin D.
    [J]. JOURNAL OF THE AUDIO ENGINEERING SOCIETY, 2008, 56 (06): : 473 - 481
  • [44] Real-time Localization and Visualization of a Sound Source for Virtual Reality Applications
    Kose, Ahmet
    Tepljakov, Aleksei
    Astapov, Sergei
    [J]. 2017 25TH INTERNATIONAL CONFERENCE ON SOFTWARE, TELECOMMUNICATIONS AND COMPUTER NETWORKS (SOFTCOM), 2017, : 219 - 224
  • [45] VISAR: Projecting Virtual Sound Spots for Acoustic Augmented Reality Using Air Nonlinearity
    Zhou, Juntao
    Li, Yijie
    Wang, Yida
    Ding, Dian
    Lu, Yu
    Chen, Yi-chao
    Xue, Guangtao
    [J]. PROCEEDINGS OF THE ACM ON INTERACTIVE MOBILE WEARABLE AND UBIQUITOUS TECHNOLOGIES-IMWUT, 2024, 8 (03):
  • [46] IMPAIRMENTS OF BINAURAL SOUND BASED ON AMBISONICS FOR VIRTUAL REALITY AUDIO
    Chang, Ji-Ho
    Cho, Wan-Ho
    [J]. 2018 IEEE 10TH SENSOR ARRAY AND MULTICHANNEL SIGNAL PROCESSING WORKSHOP (SAM), 2018, : 341 - 345
  • [47] Virtual Sound Source Rendering Based on Distance Control to Penetrate Listeners Using Surround Parametric-array and Electrodynamic Loudspeakers
    Ekawa, Takuma
    Nakayama, Masato
    Takahashi, Toru
    [J]. 2021 ASIA-PACIFIC SIGNAL AND INFORMATION PROCESSING ASSOCIATION ANNUAL SUMMIT AND CONFERENCE (APSIPA ASC), 2021, : 1008 - 1015
  • [48] Tracking-positioning of sound speed profiles and moving acoustic source in shallow water
    Guo, Xiaole
    Yang, Kunde
    Ma, Yuanliang
    [J]. Shengxue Xuebao/Acta Acustica, 2017, 42 (01): : 1 - 13
  • [49] Tracking-positioning of sound speed profiles and moving acoustic source in shallow water
    GUO Xiaole
    YANG Kunde
    MA Yuanliang
    [J]. Chinese Journal of Acoustics, 2017, 36 (04) : 439 - 453
  • [50] Tracking-positioning of sound speed profiles and moving acoustic source in shallow water
    [J]. Guo, Xiaole (ykdzym@nwpu.edu.cn), 1600, Institute of Electrical and Electronics Engineers Inc., United States