Rendering Moving Sound Source for Headphone-Based Virtual Acoustic Reality

被引:0
|
作者
Storek, Dominik [1 ]
机构
[1] Czech Tech Univ, Dept Radioelect, CR-16635 Prague, Czech Republic
关键词
virtual positioning; moving sound; time-varying filter; dynamic virtual source; varying HRTF; circular convolution; linear convolution;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
This paper focuses on aspects of implementation of moving virtual sound source in virtual auditory environment. Rendering of dynamic source based on use of Head-Related Transfer Function is achieved by application of filtering with varying impulse response of the filter. This algorithm may be in its essence implemented by several methods, where each approach provides slightly different output signal resulting in variance of perception of spatial fidelity. The main difference results from different output of linear and circular convolution usually implemeted in such processing. Particular variants are described, discussed and compared by subjective listening test of the positioned signals. Other aspects of implementation as artifact occurrence are also discussed.
引用
收藏
页码:271 / 276
页数:6
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