Visualization of large terrains in resource-limited computing environments

被引:14
|
作者
Rabinovich, B [1 ]
Gotsman, C [1 ]
机构
[1] Technion Israel Inst Technol, Dept Comp Sci, IL-32000 Haifa, Israel
关键词
terrain rendering; level-of-detail; interactive graphics;
D O I
10.1109/VISUAL.1997.663863
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
We describe a software system supporting interactive visualization of large terrains in a resource-limited environment, i.e. a low-end client computer accessing a large terrain database server through a low-bandwidth network. By "large", we mean that the size of the terrain database is orders of magnitude larger than the computer RAM. Superior performance is achieved by manipulating both geometric and texture data at a continuum of resolutions, and, at any given moment, using the best resolution dictated by the CPU and bandwidth constraints. The geometry is maintained as a Delaunay triangulation of a dynamic subset of the terrain data points, and the texture compressed by a progressive wavelet scheme. A careful blend of algorithmic techniques enables our system to achieve superior rendering performance on a low-end computer by optimizing the number of polygons and texture pixels sent to the graphics pipeline. It guarantees a frame rate depending only on the size and quality of the rendered image, independent of the viewing parameters and scene database size. An efficient paging scheme minimizes data I/O, thus enabling the use of our system in a low-bandwidth client/server data-streaming scenario, such as on the Internet.
引用
收藏
页码:95 / 102
页数:8
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