共 50 条
- [42] CMX: The Effects of an Educational MMORPG on Learning and Teaching Computer Programming [J]. IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 2017, 10 (02): : 219 - 235
- [43] Workshop applying cooperative learning methods in teaching computer programming [J]. 36TH ANNUAL FRONTIERS IN EDUCATION, CONFERENCE PROGRAM, VOLS 1-4: BORDERS: INTERNATIONAL, SOCIAL AND CULTURAL, 2006, : 436 - +
- [44] Towards enhancing teaching and learning computer programming in Saudi Arabia [J]. INTERNATIONAL JOURNAL OF ADVANCED AND APPLIED SCIENCES, 2023, 10 (03): : 196 - 204
- [45] Pedagogical architectures to support the process of teaching and learning of computer programming [J]. 2012 FRONTIERS IN EDUCATION CONFERENCE (FIE), 2012,
- [46] Interactive Learning Environment as Innovative Teaching Method for Entrepreneurship Education [J]. INTERNATIONAL CONFERENCE ON SOCIAL, EDUCATION AND MANAGEMENT ENGINEERING (SEME 2014), 2014, : 154 - 159
- [47] Interactive learning environment designing for software project management teaching [J]. 2008 4TH INTERNATIONAL CONFERENCE ON WIRELESS COMMUNICATIONS, NETWORKING AND MOBILE COMPUTING, VOLS 1-31, 2008, : 12326 - +
- [48] Students' responses to the use of an interactive multimedia tool for learning computer programming [J]. ED-MEDIA 2004: World Conference on Educational Multimedia, Hypermedia & Telecommunications, Vols. 1-7, 2004, : 1739 - 1746
- [49] UNCODE: INTERACTIVE SYSTEM FOR LEARNING AND AUTOMATIC EVALUATION OF COMPUTER PROGRAMMING SKILLS [J]. EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2018, : 6888 - 6898
- [50] A Tangible Interactive Space Odyssey to Support Children Learning of Computer Programming [J]. PROCEEDINGS OF THE 2017 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE SURFACES AND SPACES (ACM ISS 2017), 2017, : 300 - 305