An Adaptive Rendering Framework for Efficient Synthetic Light Field Generation

被引:0
|
作者
Tseng, Liang-Chi [1 ]
Hsu, Wei-Chung [1 ]
机构
[1] Natl Taiwan Univ, Dept Comp Sci & Informat Engn, Taipei, Taiwan
来源
APPLIED COMPUTING REVIEW | 2019年 / 19卷 / 03期
关键词
Ray-Tracing; Light Field; Image-Based Rendering; Global Illumination;
D O I
10.1145/3372001.3372004
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Real-time global illumination rendering is very desirable for emerging applications such as Virtual Reality (VR) and Augmented Reality (AR). However, client devices have difficulties to support photo-realistic rendering, such as Ray-Tracing, due to insufficient computing resources. Many modern frameworks adopted Light Field rendering to support device displaying. A Light Field can be precomputed and stored in the Cloud. During runtime, the display extracts the color information from the Light Field to generate arbitrary real time viewpoints or re-focusing within a predefined area. To efficiently compute the Light Field, We have combined DIBR (Depth-Image-Based-Rendering) and traditional ray-tracing in an adaptive fashion to synthesize images. By measuring the color errors during runtime, we adaptively determine a good balance between DIBR and Ray Tracing. We study several cases and problems when combing these algorithms and came up with a more efficient solution. To further optimize the computation efficiency, we also added a multi-level design to exploit the degree of shareable pixels among images to control the computation for error reduction. In addition, we also design an efficient multi-threading scheduling to show the scalability of our approach. Experiments show that when the number of threads is small, we achieved up to 3.24X speedup in Light Field generation for relative simple scenes like Cornell Box, and about 2X speed up for complex scenes like Conference Room or Sponza. In the multi-thread environment, our proposed scheme can offer about 2X speedup over traditional ones.
引用
收藏
页码:33 / 44
页数:12
相关论文
共 50 条
  • [41] Undersampled light field rendering by a plane sweep
    Liu, Yang
    Chen, George
    Max, Nelson
    Hofsetz, Christian
    McGuinness, Peter
    COMPUTER GRAPHICS FORUM, 2006, 25 (02) : 225 - 236
  • [42] Rendering Wave Effects with Augmented Light Field
    Oh, Se Baek
    Kashyap, Sriram
    Garg, Rohit
    Chandran, Sharat
    Raskar, Ramesh
    COMPUTER GRAPHICS FORUM, 2010, 29 (02) : 507 - 516
  • [43] Efficient adaptive rendering of planetary-scale terrains
    Masood, Zafar
    Zheng, Jiangbin
    Irfan, Muhammad
    Ahmad, Idress
    INTERNATIONAL JOURNAL OF COMPUTER APPLICATIONS IN TECHNOLOGY, 2023, 71 (04) : 286 - 295
  • [44] Watermark selection for light field rendering in FTV
    Apostolidis, Evlambios E.
    Triantafyllidis, Georgios A.
    2008 3DTV-CONFERENCE: THE TRUE VISION - CAPTURE, TRANSMISSION AND DISPLAY OF 3D VIDEO, 2008, : 365 - +
  • [45] LightShop: Interactive Light Field Manipulation and Rendering
    Horn, Daniel Reiter
    Chen, Billy
    I3D 2007: ACM SIGGRAPH SYMPOSIUM ON INTERACTIVE 3D GRAPHICS AND GAMES, PROCEEDINGS, 2007, : 121 - +
  • [46] ANTI-ALIASING FOR LIGHT FIELD RENDERING
    Chang, An-Cheng
    Sung, Tzu-Pin
    Shih, Kuang-Tsu
    Chen, Homer H.
    2014 IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO (ICME), 2014,
  • [47] Space-time light field rendering
    Wang, Huamin
    Sun, Mingxuan
    Yang, Ruigang
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2007, 13 (04) : 697 - 710
  • [48] Light Field Rendering using Matrix Optics
    Ahrenberg, Lukas
    Magnor, Marcus
    WSCG 2006: FULL PAPERS PROCEEDINGS: 14TH INTERNATIONAL CONFERENCE IN CENTRAL EUROPE ON COMPUTER GRAPHICS, VISUALIZATION AND COMPUTER VISION 2006, 2006, : 177 - 184
  • [49] Data compression for light-field rendering
    Magnor, M
    Girod, B
    IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY, 2000, 10 (03) : 338 - 343
  • [50] An Error Estimation Framework for Many-Light Rendering
    Nabata, K.
    Iwasaki, K.
    Dobashi, Y.
    Nishita, T.
    COMPUTER GRAPHICS FORUM, 2016, 35 (07) : 431 - 439