In a linear narrative, in the planning process, are used illustrations, normally to study the worlds landscapes, villages, houses, tools as also the characters, and the Storyboards, that explore the action and movement, exploring visually how events are depicted in time and movement, and seen from where (camera behavior). In Games or Gamification, as the player can act and move in the tale's world it is difficult to place the camera and plan the composition from its movement and positioning. Illustrations are here even more important because the fictional world and characters don't change with the player's action. In Virtual Reality Technology, the way to depict the plot and its several steps are unknown territory, but their value is felt as being keystone. Without knowing how to represent what are the VR narrative plans, and how the storytelling develops, one fundamental tool is missing: proper use and methodology of the Storytelling drawings. The goal of this article is to explore and assemble approaches and methods that can enable efficient and versatile VR tale and telling development through Storyboards, Layout, and Concept draw planning. By the initial approach, we believe that progress can be made in this study, but, certainly, the layout drawn planning must have multiple approaches not like in movie planning, but certain aspects in those can be used otherwise, to develop the intended R.V. plot, space, and interaction planning.