Collaborative and Competitive Video Games for Teaching Computing in Higher Education

被引:14
|
作者
Smith, Spencer [1 ]
Chan, Samantha [1 ]
机构
[1] McMaster Univ, Comp & Software Dept, Hamilton, ON L8S 4K1, Canada
关键词
Improving classroom teaching; Post-secondary education; Programming and programming languages; Collaborative learning; Game design; SERIOUS GAME; SCIENCE;
D O I
10.1007/s10956-017-9690-4
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This study measures the success of using a collaborative and competitive video game, named Space Race, to teach computing to first year engineering students. Space Race is played by teams of four, each with their own tablet, collaborating to compete against the other teams in the class. The impact of the game on student learning was studied through measurements using 485 students, over one term. Surveys were used to gauge student reception of the game. Pre and post-tests, and in-course examinations were used to quantify student performance. The game was well received with at least 82% of the students that played it recommending it to others. In some cases, game participants outperformed non-participants on course exams. On the final course exam, all of the statistically significant (p < 0.05) comparisons (42% of the relevant questions) showed a performance improvement of game participants on the questions, with a maximum grade improvement of 41%. The findings also suggest that some students retain the knowledge obtained from Space Race for at least 7 weeks. The results of this study provide strong evidence that a collaborative and competitive video game can be an effective tool for teaching computing in post-secondary education.
引用
收藏
页码:438 / 457
页数:20
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