A distributed architecture for massively multiplayer online services with peer-to-peer support

被引:0
|
作者
Endo, Keiichi [1 ]
Kawahara, Minoru
Takahashi, Yutaka
机构
[1] Kyoto Univ, Kyoto 6068501, Japan
[2] Ehime Univ, Matsuyama, Ehime 7908577, Japan
关键词
peer-to-peer; cheat-proof; interactive; real-time applications;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper deals with Massively Multiplayer Online Services, users of which communicate interactively with one another in real time. At present, this kind of services is generally provided in a Client-Server Model, in which users connect directly with a central iserver managed by a service provider. However, in this model, since a computational load and a communication load concentrate on the central server, high-performance server machines and high-speed data links are required. In this paper, we propose an architecture for distributing the loads by delegating part of the server's function to users' machines, which is based on a Peer-to-Peer Model. When we adopt a Peer-to-Peer Model, we face a security problem. In our research, we let multiple machines of users manage the same data and apply a decision by majority rule. This mechanism adds robustness against halts of users' machines and data tampering by malicious users to the service.
引用
收藏
页码:147 / 158
页数:12
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