共 50 条
- [2] Educational computer games and Gamification at the higher education - students' points of view [J]. 2020 43RD INTERNATIONAL CONVENTION ON INFORMATION, COMMUNICATION AND ELECTRONIC TECHNOLOGY (MIPRO 2020), 2020, : 1579 - 1584
- [4] SOCIAL SUSTAINABILITY IN HIGHER EDUCATION: THE ROLE OF INSTITUTIONS FROM STUDENTS' POINT OF VIEW [J]. ROMANIAN JOURNAL OF ECONOMIC FORECASTING, 2015, 18 (03): : 166 - 180
- [5] Students' Perception of Gamification in Higher Education Courses [J]. CENTRAL EUROPEAN CONFERENCE ON INFORMATION AND INTELLIGENT SYSTEMS: PROCEEDINGS ARCHIVE 2017, 2017, : 69 - 75
- [6] COOPERATIVE EDUCATION FROM A STUDENTS POINT OF VIEW [J]. ENGINEERING EDUCATION, 1978, 68 (08): : 796 - 798
- [7] An Empirical Study on the Use of Gamification on IT Courses at Higher Education [J]. TEACHING AND LEARNING IN A DIGITAL WORLD, VOL 1, 2018, 715 : 684 - 692
- [8] GAMIFICATION AND SERIOUS GAME IN EDUCATION: THE TEACHERS' POINT OF VIEW [J]. EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2018, : 3290 - 3295
- [9] Practicum in Pedagogy (Education Degrees): an empirical study from the point of view of trainee students Practicum [J]. REVISTA DE EDUCACION, 2011, (354): : 209 - 236
- [10] INTERNATIONALIZATION OF HIGHER EDUCATION FROM TEACHERS' POINT OF VIEW [J]. EDU WORLD 7TH INTERNATIONAL CONFERENCE, 2017, 23 : 406 - 414