Using Kahoot as a Learning Tool

被引:6
|
作者
Martins, Ernane Rosa [1 ]
Geraldes, Wendell Bento [1 ]
Afonseca, Ulisses Rodrigues [1 ]
Borges Gouveia, Luis Manuel [2 ]
机构
[1] Fed Inst Educ Sci & Technol Goias IFG, Luziania, Brazil
[2] Univ Fernando Pessoa, Porto, Portugal
来源
关键词
Kahoot; Gamification; Teaching; Educational technology; Mobile learning;
D O I
10.1007/978-3-030-14850-8_11
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The present work aims to investigate the use of kahoot as an educational resource in the teaching-learning process for high school students in the area of computer science. For this, an exploratory, descriptive and bibliographic approach was used. The research was carried out with 34 students of the technical course in computer science for internet of the Federal Institute of Goias (FIG). The students performed the proposed activities and then answered a questionnaire using a GoogleDocs form. According to the results of the use of the platform, there was an improvement in students' learning by reviewing and reinforcing the concepts learned in a fun, engaging, motivating and interesting way.
引用
收藏
页码:161 / 169
页数:9
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