Basic Language Learning in Artificial Animals

被引:0
|
作者
Johannesson, Louise [1 ]
Nilsson, Martin [2 ]
Strannegard, Claes [1 ]
机构
[1] Chalmers Univ Technol, Dept Comp Sci & Engn, Gothenburg, Sweden
[2] Chalmers Univ Technol, Dept Phys, Gothenburg, Sweden
关键词
Generic animat; Language learning; Babbling; Sequence learning; Grounded semantics; Poverty of the stimulus;
D O I
10.1007/978-3-319-99316-4_20
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We explore a general architecture for artificial animals, or animats, that develops over time. The architecture combines reinforcement learning, dynamic concept formation, and homeostatic decision-making aimed at need satisfaction. We show that this architecture, which contains no ad hoc features for language processing, is capable of basic language learning of three kinds: (i) learning to reproduce phonemes that are perceived in the environment via motor babbling; (ii) learning to reproduce sequences of phonemes corresponding to spoken words perceived in the environment; and (iii) learning to ground the semantics of spoken words in sensory experience by associating spoken words (e.g. the word "cold") to sensory experience (e.g. the activity of a sensor for cold temperature) and vice versa.
引用
收藏
页码:155 / 161
页数:7
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