Pair-programming Curriculum Development of Motion-based Game for Enhancing Computational Thinking Skills

被引:7
|
作者
Chang, Chih-Kai [1 ]
Tsai, Yu-Tzu [1 ]
机构
[1] Natl Univ Tainan, Dept Informat & Learning Technol, Tainan, Taiwan
关键词
computational thinking; learning by making games; natural user interaction; Kinect; pair programming;
D O I
10.1109/IIAI-AAI.2018.00061
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Some curriculum of making computer games were developed to engage students in digital game-making activities so as to enhance their computational thinking skills during the last few years. The findings of those studies are quite positive, especially concerning the promotion of computational thinking skills. However, many students seem to face difficulties in the processes of the game development, such as debugging, applying mathematics, or physics subjects. Additionally, students often have solved the problems and understood concepts, mainly math formulas and physics concepts, alone while creating their games. This study presents an innovative curriculum design that suggests two students playing different role to make motion-based touchless games (i.e., games that are based on natural user interaction technologies, like the Microsoft Kinect camera or Leap Motion). Based on the requirements of the innovative curriculum and interaction technologies, students can naturally fulfill the ideal of pair programming and get various benefits from each other.
引用
收藏
页码:284 / 287
页数:4
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