Pair-programming Curriculum Development of Motion-based Game for Enhancing Computational Thinking Skills

被引:7
|
作者
Chang, Chih-Kai [1 ]
Tsai, Yu-Tzu [1 ]
机构
[1] Natl Univ Tainan, Dept Informat & Learning Technol, Tainan, Taiwan
关键词
computational thinking; learning by making games; natural user interaction; Kinect; pair programming;
D O I
10.1109/IIAI-AAI.2018.00061
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Some curriculum of making computer games were developed to engage students in digital game-making activities so as to enhance their computational thinking skills during the last few years. The findings of those studies are quite positive, especially concerning the promotion of computational thinking skills. However, many students seem to face difficulties in the processes of the game development, such as debugging, applying mathematics, or physics subjects. Additionally, students often have solved the problems and understood concepts, mainly math formulas and physics concepts, alone while creating their games. This study presents an innovative curriculum design that suggests two students playing different role to make motion-based touchless games (i.e., games that are based on natural user interaction technologies, like the Microsoft Kinect camera or Leap Motion). Based on the requirements of the innovative curriculum and interaction technologies, students can naturally fulfill the ideal of pair programming and get various benefits from each other.
引用
收藏
页码:284 / 287
页数:4
相关论文
共 50 条
  • [1] Systematic Design and Rapid Development of Motion-Based Touchless Games for Enhancing Students' Thinking Skills
    Altanis, Ioannis
    Retalis, Symeon
    Petropoulou, Ourania
    [J]. EDUCATION SCIENCES, 2018, 8 (01)
  • [2] ASTROCODE: A SERIOUS GAME FOR THE DEVELOPMENT OF COMPUTATIONAL THINKING SKILLS
    Bione, Javier
    Miceli, Pablo
    Sanz, Cecilia
    Artola, Veronica
    [J]. 9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 4626 - 4634
  • [3] A Generator of Game Programming Challenges for Computational Thinking Development
    de Jesus, Angelo Magno
    Silveira, Ismar Frango
    [J]. 2020 XV CONFERENCIA LATINOAMERICANA DE TECNOLOGIAS DE APRENDIZAJE (LACLO), 2020,
  • [4] Enhancing Software Development in the MIS Curriculum using Pair Programming
    Ndabvonga-Dongo, Tendai
    Reed, April H.
    [J]. AMCIS 2015 PROCEEDINGS, 2015,
  • [5] Experiential serious-game design for development of knowledge of object-oriented programming and computational thinking skills
    Akkaya, Ali
    Akpinar, Yavuz
    [J]. COMPUTER SCIENCE EDUCATION, 2022, 32 (04) : 476 - 501
  • [6] Effectiveness of AR Board Game on Computational Thinking and Programming Skills for Elementary School Students
    Huang, Shih-Yun
    Tarng, Wernhuar
    Ou, Kuo-Liang
    [J]. SYSTEMS, 2023, 11 (01):
  • [7] A Collaborative Learning Framework for Computational Thinking Development through Game Programming
    de Jesus, Angelo Magno
    Silveira, Ismar Frango
    [J]. INFORMATICS IN EDUCATION, 2022, 21 (02): : 253 - 281
  • [8] DEVELOPMENT OF THE STUDENTS' COMPUTATIONAL THINKING SKILLS WITH PROJECT-BASED LEARNING IN SCRATCH PROGRAMMING ENVIRONMENT
    Voinohovska, Valentina
    Tsankov, Svetlozar
    Goranova, Evgenia
    [J]. 13TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2019), 2019, : 5254 - 5261
  • [9] Enhancing Confidence in Using Computational Thinking Skills via Playing a Serious Game: A Case Study to Increase Motivation in Learning Computer Programming
    Kazimoglu, Cagin
    [J]. IEEE ACCESS, 2020, 8 : 221831 - 221851
  • [10] A New Game-based Strategy for Enhancing Youth Programming Skills
    Zarei, Ataollah
    Mohd-Yusof, Khairiyah
    Kolivand, Hoshang
    Ahmadi, Arash
    Al-Hamar, Yousef
    [J]. JOURNAL OF INTERNET TECHNOLOGY, 2020, 21 (05): : 1289 - 1301