共 50 条
- [21] Analysis of VR-based head-motion to a virtual avatar: Characteristic of schizophrenia CYBERPSYCHOLOGY & BEHAVIOR, 2006, 9 (06): : 679 - 680
- [22] The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception APGV 2008: PROCEEDINGS OF THE SYMPOSIUM ON APPLIED PERCEPTION IN GRAPHICS AND VISUALIZATION, 2008, : 9 - +
- [23] Stereopsis and motion parallax cues in virtual reality control applications DESIGN OF COMPUTING SYSTEMS: SOCIAL AND ERGONOMIC CONSIDERATIONS, 1997, 21 : 917 - 920
- [24] The effects of virtual reality, augmented reality, and motion parallax on egocentric depth perception IEEE VIRTUAL REALITY 2008, PROCEEDINGS, 2008, : 267 - 268
- [26] Orientation in Virtual Reality Does Not Fully Measure Up to the Real-World Scientific Reports, 7
- [28] Comparison of Dexterous Task Performance in Virtual Reality and Real-World Environments FRONTIERS IN VIRTUAL REALITY, 2021, 2
- [29] Intuitive Virtual Reality based Control of a Real-world Mobile Manipulator 16TH IEEE INTERNATIONAL CONFERENCE ON CONTROL, AUTOMATION, ROBOTICS AND VISION (ICARCV 2020), 2020, : 767 - 772
- [30] How Perceived Real-World Danger Affects Virtual Reality Experiences INTELLIGENT HUMAN SYSTEMS INTEGRATION 2019, 2019, 903 : 194 - 201