Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments

被引:2
|
作者
Wiggins, Joseph B. [1 ]
Kulkarni, Mayank [1 ]
Min, Wookhee [2 ]
Boyer, Kristy Elizabeth [1 ]
Mott, Bradford [2 ]
Wiebe, Eric [2 ]
Lester, James [2 ]
机构
[1] Univ Florida, Gainesville, FL 32601 USA
[2] North Carolina State Univ, Raleigh, NC 27695 USA
基金
美国国家科学基金会;
关键词
Pedagogical agents; Game-based learning; Initiative;
D O I
10.1007/978-3-030-23207-8_58
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Pedagogical agents have been shown to be highly effective for supporting learning in a broad range of contexts, including game-based learning. However, there are key open questions around how to design dialogue policies for pedagogical agents that support students in game-based learning environments. This paper reports on a study to investigate two different agent dialogue policies with regard to conversational initiative, a core consideration in dialogue system design. In the User Initiative policy, only the student could initiate conversations with the agent, while in the Mixed Initiative policy, both the agent and the student could initiate conversations. In a study with 67 college students, results showed that the Mixed Initiative policy not only promoted more conversation, but also better supported the goals of the game-based learning environment by fostering exploration, yielding better performance on in-game assessments, and creating higher student engagement.
引用
收藏
页码:314 / 318
页数:5
相关论文
共 50 条
  • [1] Lifelike Pedagogical Agents for Mixed-initiative Problem Solving in Constructivist Learning Environments
    James C. Lester
    Brian A. Stone
    Gary D. Stelling
    User Modeling and User-Adapted Interaction, 1999, 9 : 1 - 44
  • [2] Lifelike pedagogical agents for mixed-initiative problem solving in constructivist learning environments
    Lester, JC
    Stone, BA
    Stelling, GD
    USER MODELING AND USER-ADAPTED INTERACTION, 1999, 9 (1-2) : 1 - 44
  • [3] Integrating Game-Based Learning Initiative: Increasing the Usage of Game-Based Learning Within K-12 Classrooms Through Professional Learning Groups
    Denham, Andre R.
    Mayben, Robert
    Boman, Terri
    TECHTRENDS, 2016, 60 (01) : 70 - 76
  • [4] Multimodality in Game-based Learning Environments
    Caschera, Maria Chiara
    D'Ulizia, Arianna
    Ferri, Fernando
    Grifoni, Patrizia
    BULLETIN OF THE TECHNICAL COMMITTEE ON LEARNING TECHNOLOGY, 2010, 12 (01): : 20 - 22
  • [5] MAINTAINING COLLABORATIVE, DEMOCRATIC AND DIALOGUE-BASED LEARNING PROCESSES IN VIRTUAL AND GAME-BASED LEARNING ENVIRONMENTS
    Jensen, Camilla Gyldendahl
    Sorensen, Elsebeth Korsgaard
    10TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2017), 2017, : 1797 - 1805
  • [6] Affect and Engagement in Game-Based Learning Environments
    Sabourin, Jennifer L.
    Lester, James C.
    IEEE TRANSACTIONS ON AFFECTIVE COMPUTING, 2014, 5 (01) : 45 - 56
  • [7] Tracing Student Learning Process in Mixed-Initiative Learning Environments
    Haghighat, Kevin
    Clemens, Clayton
    Kumar, Vive
    Kinshuk
    2012 IEEE INTERNATIONAL CONFERENCE ON TECHNOLOGY ENHANCED EDUCATION (ICTEE 2012), 2012,
  • [8] Increase motivation in game-based learning environments
    Carron T.
    Marty J.-C.
    Revue d'Intelligence Artificielle, 2011, 25 (02) : 223 - 251
  • [9] Game-based features in intelligent game-based learning environments: a systematic literature review
    Sun, Liping
    Kangas, Marjaana
    Ruokamo, Heli
    INTERACTIVE LEARNING ENVIRONMENTS, 2024, 32 (07) : 3431 - 3447
  • [10] SCENARIOS AS PEDAGOGICAL DEVICES: DESIGNING ACTIVITIES FOR GAME-BASED LEARNING
    Dimaraki, Evangelia V.
    Schmoelz, Alexander
    Koulouris, Pavlos
    6TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI 2013), 2013, : 3203 - 3209