Collision Avoidance between Avatars of Real and Virtual Individuals

被引:0
|
作者
van den Berg, Rene [1 ]
Rejen, Juan Manuel [2 ]
Bidarra, Rafael [1 ]
机构
[1] Delft Univ Technol, NL-2600 AA Delft, Netherlands
[2] iOpener Med GmbH, Aachen, Germany
来源
MOTION IN GAMES, PROCEEDINGS | 2009年 / 5884卷
关键词
Trajectory modification; collision evasion; real-world integration;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
One of the most difficult challenges of associating virtual environments and real-world events deals with integrating real-world. tracked individuals into a virtual environment while virtual individuals may interact with the avatars of real-world individuals, the latter obviously do not respond to the behaviour of the virtual individuals To prevent collisions or unrealistic behaviour of either. one needs to 'artficially' modify the trajectory of the tracked individual Moreover. after such modifications, one should end up returning that avatar back to the accurate representation of the real world In this paper we propose a strategy for solving these problems based on generic control functions, which are flexible enough to be fine-tuned on a domain-dependent basis Control functions determine an offset from the tracked individual's actual trajectory and, when carefully parameterized. guarantee a smooth and automatic recovery after each trajectory modification We discuss this approach. illustrate it with a variety of Gaussian control functions, analyze the believability of the resulting trajectory modifications, and conclude that control functions provide a sound and powerful basis for Improving strategies of collision-avoiding trajectory modification and recovery Most examples of domain-specific strategies discussed here are taken from the upcoming application area of real-time racing games. which provides both easily recognizable and very attractive situations, and has been the original motivation for this research
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页数:2
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