Event-based causality in virtual reality

被引:0
|
作者
Lugrin, JL [1 ]
Libardi, P [1 ]
Barnes, MJ [1 ]
Le Bras, M [1 ]
Cavazza, M [1 ]
机构
[1] Univ Teesside, Sch Comp, Middlesbrough TS1 3BA, Cleveland, England
关键词
modeling and simulation; human factors; game technologies; interaction techniques; intelligent virtual environments; causality;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper, we describe such an environment, in which the user can be presented in real-time with an alternative range of consequences for a given interaction with virtual world objects, thus inducing various perceptions of causality. From a systemic perspective, we can adopt a pragmatic approach, inspired from Humian philosophy, which considers that causal relations are established by the user in response to certain event co-occurrences. To control causal perception in VR, the system comprises the following components: a visualisation engine, an Event Recognition System (together with its specific event formalism that supports event modification), and a causal engine as an Event Modification System, which selects co-occurring events on a rule-based manner. A search process, evaluates alternative consequences using semantic and spatio-contiguity information, such as comparison between candidate objects on which the action consequences should be applied A first prototype has been fully implemented and is described together with an example real-time simulation.
引用
收藏
页码:156 / 163
页数:8
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