共 50 条
- [41] The acceptance of learning augmented reality environments: A case study 2016 IEEE 16TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT), 2016, : 307 - 311
- [42] ACCESSIBILITY IN DIGITAL VIRTUAL LEARNING ENVIRONMENTS REVISTA GEINTEC-GESTAO INOVACAO E TECNOLOGIAS, 2012, 2 (03): : 245 - 254
- [43] Virtual reality and augmented reality in social learning spaces: a literature review Virtual Reality, 2021, 25 : 257 - 277
- [44] Setting up virtual reality and augmented reality learning environment in Unity ADJUNCT PROCEEDINGS OF THE 2017 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT), 2017, : 315 - 320
- [45] Production Model of Virtual Reality Learning Environments CISETC 2019: INTERNATIONAL CONGRESS ON EDUCATION AND TECHNOLOGY IN SCIENCES, 2019, 2555 : 319 - 328
- [46] Applying Multimedia and Virtual Reality for Learning Environments INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2009, 4 : 32 - 36
- [47] Virtual humans for virtual reality and augmented reality IEEE VIRTUAL REALITY 2003, PROCEEDINGS, 2003, : 300 - 300
- [48] Digital Twin and Virtual Reality for Safety Training 2020 11TH IEEE INTERNATIONAL CONFERENCE ON COGNITIVE INFOCOMMUNICATIONS (COGINFOCOM 2020), 2020, : 115 - 120
- [49] The Technological Obsolescence of Virtual Reality Learning Environments APPLIED SCIENCES-BASEL, 2020, 10 (03):
- [50] Designing Adaptable Virtual Reality Learning Environments VRIC'16: PROCEEDINGS OF THE 2016 VIRTUAL REALITY INTERNATIONAL CONFERENCE, 2016,