Supporting the Development of Multimodal Writing and Computational Thinking Skills through Computer Game Creation

被引:1
|
作者
Howland, Katy [1 ]
机构
[1] Univ Sussex, Dept Informat, IDEAs Lab, Brighton BN1 9RH, E Sussex, England
关键词
D O I
10.1109/VLHCC.2009.5295246
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This abstract describes design-based research on building tools that support the development of skills which will allow learners to become producers rather than simply consumers of computational tools. Game creation is an activity which has good potential for learning skills such as multimodal writing and Computational thinking skills. Existing tools make the creation of commercial quality games possible, but fall short of fulfilling the potential for skills development Learner-centred design of a suite of tools which it;ill guide learners towards activities with potential for the desired skills development is underway Current progress on the design and development of tools is reported and future activities are outlined.
引用
收藏
页码:250 / 251
页数:2
相关论文
共 50 条
  • [1] Computational Thinking Through Game Creation in STEM Classrooms
    Harrison, Avery
    Hulse, Taylyn
    Manzo, Daniel
    Micciolo, Matthew
    Ottmar, Erin
    Arroyo, Ivon
    [J]. ARTIFICIAL INTELLIGENCE IN EDUCATION, PT II, 2018, 10948 : 134 - 138
  • [2] ASTROCODE: A SERIOUS GAME FOR THE DEVELOPMENT OF COMPUTATIONAL THINKING SKILLS
    Bione, Javier
    Miceli, Pablo
    Sanz, Cecilia
    Artola, Veronica
    [J]. 9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 4626 - 4634
  • [3] Enhancing English writing and higher-order thinking skills through computational thinking
    Wu, Ting -Ting
    Silitonga, Lusia Maryani
    Murti, Astrid Tiara
    [J]. COMPUTERS & EDUCATION, 2024, 213
  • [4] Computational thinking through an online game to develop soft and hard skills
    Farias, Adriano Fiad
    Couto Barone, Dante Augusto
    [J]. 2023 32ND ANNUAL CONFERENCE OF THE EUROPEAN ASSOCIATION FOR EDUCATION IN ELECTRICAL AND INFORMATION ENGINEERING, EAEEIE, 2023, : 144 - 149
  • [5] Developing Computational Thinking and Reading and Writing Skills through an Approach for Creating Games
    Fernandes, Kleber Tavares
    da Silva Aranha, Eduardo Henrique
    Lucena, Marcia Jacyntha Nunes R.
    de Souza Fernandes, Gildene Lima
    [J]. 2020 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE 2020), 2020,
  • [6] Supporting Computational Thinking through Gamification
    Isaac, Joseph
    Babu, Sabarish V.
    [J]. 2016 IEEE SYMPOSIUM ON 3D USER INTERFACES (3DUI), 2016, : 245 - 246
  • [7] Enhancement the Computational Thinking Skills via the Simulation Game
    Daungcharone, Kannika
    [J]. 2017 INTERNATIONAL CONFERENCE ON DIGITAL ARTS, MEDIA AND TECHNOLOGY (ICDAMT): DIGITAL ECONOMY FOR SUSTAINABLE GROWTH, 2017, : 195 - 199
  • [8] A Robotics-based Learning Environment Supporting Computational Thinking Skills - Design and Development
    Tengler, Karin
    Kastner-Hauler, Oliver
    Sabitzer, Barbara
    [J]. 2021 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE 2021), 2021,
  • [9] Development of Computational Thinking Skills through Unplugged Activities in Primary School
    Brackmann, Christian P.
    Roman-Gonzalez, Marcos
    Robles, Gregorio
    Moreno-Leon, Jesus
    Casali, Ana
    Barone, Dante
    [J]. PROCEEDINGS OF THE 12TH WORKSHOP IN PRIMARY AND SECONDARY COMPUTING EDUCATION (WIPSCE 2017), 2017, : 65 - 72
  • [10] A Collaborative Learning Framework for Computational Thinking Development through Game Programming
    de Jesus, Angelo Magno
    Silveira, Ismar Frango
    [J]. INFORMATICS IN EDUCATION, 2022, 21 (02): : 253 - 281