共 50 条
- [1] Computational Thinking Through Game Creation in STEM Classrooms [J]. ARTIFICIAL INTELLIGENCE IN EDUCATION, PT II, 2018, 10948 : 134 - 138
- [2] ASTROCODE: A SERIOUS GAME FOR THE DEVELOPMENT OF COMPUTATIONAL THINKING SKILLS [J]. 9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 4626 - 4634
- [4] Computational thinking through an online game to develop soft and hard skills [J]. 2023 32ND ANNUAL CONFERENCE OF THE EUROPEAN ASSOCIATION FOR EDUCATION IN ELECTRICAL AND INFORMATION ENGINEERING, EAEEIE, 2023, : 144 - 149
- [5] Developing Computational Thinking and Reading and Writing Skills through an Approach for Creating Games [J]. 2020 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE 2020), 2020,
- [6] Supporting Computational Thinking through Gamification [J]. 2016 IEEE SYMPOSIUM ON 3D USER INTERFACES (3DUI), 2016, : 245 - 246
- [7] Enhancement the Computational Thinking Skills via the Simulation Game [J]. 2017 INTERNATIONAL CONFERENCE ON DIGITAL ARTS, MEDIA AND TECHNOLOGY (ICDAMT): DIGITAL ECONOMY FOR SUSTAINABLE GROWTH, 2017, : 195 - 199
- [8] A Robotics-based Learning Environment Supporting Computational Thinking Skills - Design and Development [J]. 2021 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE 2021), 2021,
- [9] Development of Computational Thinking Skills through Unplugged Activities in Primary School [J]. PROCEEDINGS OF THE 12TH WORKSHOP IN PRIMARY AND SECONDARY COMPUTING EDUCATION (WIPSCE 2017), 2017, : 65 - 72
- [10] A Collaborative Learning Framework for Computational Thinking Development through Game Programming [J]. INFORMATICS IN EDUCATION, 2022, 21 (02): : 253 - 281