Computational Thinking Through Game Creation in STEM Classrooms

被引:4
|
作者
Harrison, Avery [1 ]
Hulse, Taylyn [1 ]
Manzo, Daniel [1 ]
Micciolo, Matthew [1 ]
Ottmar, Erin [1 ]
Arroyo, Ivon [1 ]
机构
[1] Worcester Polytech Inst, Worcester, MA 01609 USA
来源
基金
美国国家科学基金会;
关键词
Computational thinking; Collaborative learning; STEM;
D O I
10.1007/978-3-319-93846-2_24
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Our research uses game creation and play to explore methods for computational thinking assessment and practice in mathematics classrooms. We present the first iteration of this research that aims to evaluate the feasibility of using game creation with high school students. Students designed math-related games, modified the game to incorporate technology, then visually depicted the technological behavior in a finite state machine diagram (FSMD). We found that students were able to create math-related games, meet the constraints given for game creation, and design logical FSMDs. These findings preliminarily suggest that game creation can be used as a method for students to practice CT.
引用
收藏
页码:134 / 138
页数:5
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