Turning a Messy Room into a Fully Immersive VR Playground

被引:2
|
作者
Matsuo, Naoki [1 ]
Imura, Masataka [1 ]
机构
[1] Kwansei Gakuin Univ, Nishinomiya, Hyogo, Japan
关键词
Human-centered computing-Virtual Reality-Procedural Generation; Human-centered computing-Real Walking Locomotion Obstacle Avoidance; Human-centered computing-Deep Learning-Segmentation;
D O I
10.1109/VRW52623.2021.00262
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In this study, to enable a VR experience with an HMD even in a space with obstacles, we developed a real-time construction system of a reality-based VR space that does not impair the atmosphere of the virtual world. In addition, we aim to construct a VR space that is easier to recognize its structure by classifying "objects that are boundaries of space" and "ordinary obstacles" using a deep learning network and superimposing virtual objects corresponding to each type of real object. We implemented a real-time construction system for a VR space that reflects the distribution of objects in a real space using two depth cameras mounted on HMD, and created guidelines and applications for using the proposed system.
引用
收藏
页码:759 / 760
页数:2
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