Animating cartoon faces by multi-view drawings

被引:9
|
作者
Li, Xiang
Xu, Jun
Ren, Yangchun [3 ]
Geng, Weidong [1 ,2 ]
机构
[1] Zhejiang Univ, State Key Lab CAD&CG, Hangzhou 310027, Zhejiang, Peoples R China
[2] Hong Kong Polytech Univ, Multimedia Innovat Ctr, Hong Kong, Hong Kong, Peoples R China
[3] Zhejiang Univ, Dept Comp Sci, Hangzhou 310027, Zhejiang, Peoples R China
关键词
facial animation; cartoon animation; sketch-based interfaces for modeling; view-dependent geometry; non-photorealistic rendering; SURFACES;
D O I
10.1002/cav.344
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this paper, we present a novel framework for creating cartoon facial animation from multi-view hand-drawn sketches. The input sketches are first employed to construct a base mesh model by using a hybrid sketch-based method. The model is then deformed for each key viewpoint, yielding a set of models that closely match the corresponding sketches. We introduce a view-dependent facial expression space defined by the key viewpoints and the basic emotions to generate various facial expressions viewed from arbitrary angles. The output facial animation conforms to the input sketches and maintains frame-to-frame correspondence. We demonstrate the potential of our approach through an easy-to-use system, where the animating of cartoon faces is automated once the user accomplishes sketching and configuration. Copyright (C) 2010 John Wiley & Sons, Ltd.
引用
收藏
页码:193 / 201
页数:9
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