Realistic Facial Expression of Virtual Human Based on Color, Sweat, and Tears Effects

被引:8
|
作者
Alkawaz, Mohammed Hazim [1 ]
Basori, Ahmad Hoirul [2 ,3 ]
Mohamad, Dzulkifli [1 ]
Mohamed, Farhan [1 ]
机构
[1] Univ Teknol Malaysia, Fac Comp, Johor Baharu 81310, Johor, Malaysia
[2] Fac Informat Technol, Inst Teknol Sepuluh Nopember Surabaya, Dept Informat, Interact Media & Human Interface Lab, Surabaya 60111, Indonesia
[3] King Abdulaziz Univ, Fac Comp & Informat Technol Rabigh, Rabigh 21911, Makkah, Saudi Arabia
来源
关键词
ACTION CODING SYSTEM; ANIMATION; SIMULATION;
D O I
10.1155/2014/367013
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Generating extreme appearances such as scared awaiting sweating while happy fit for tears (cry) and blushing (anger and happiness) is the key issue in achieving the high quality facial animation. The effects of sweat, tears, and colors are integrated into a single animation model to create realistic facial expressions of 3D avatar. The physical properties of muscles, emotions, or the fluid properties with sweating and tears initiators are incorporated. The action units (AUs) of facial action coding system are merged with autonomous AUs to create expressions including sadness, anger with blushing, happiness with blushing, and fear. Fluid effects such as sweat and tears are simulated using the particle system and smoothed-particle hydrodynamics (SPH) methods which are combined with facial animation technique to produce complex facial expressions. The effects of oxygenation of the facial skin color appearance are measured using the pulse oximeter system and the 3D skin analyzer. The result shows that virtual human facial expression is enhanced by mimicking actual sweating and tears simulations for all extreme expressions. The proposed method has contribution towards the development of facial animation industry and game as well as computer graphics.
引用
收藏
页数:9
相关论文
共 50 条
  • [21] Effects of lip color on perceived lightness of human facial skin.
    Kobayashi, Yuki
    Matsushita, Soyogu
    Morikawa, Kazunori
    INTERNATIONAL JOURNAL OF PSYCHOLOGY, 2016, 51 : 1021 - 1021
  • [22] Evaluation of an image-based talking head with realistic facial expression and head motion
    Liu, Kang
    Ostermann, Joern
    JOURNAL ON MULTIMODAL USER INTERFACES, 2012, 5 (1-2) : 37 - 44
  • [23] Evaluation of an image-based talking head with realistic facial expression and head motion
    Kang Liu
    Joern Ostermann
    Journal on Multimodal User Interfaces, 2012, 5 : 37 - 44
  • [24] Realistic facial expression synthesis of 3D human face based on real data using multivariate tensor methods
    Minoi, Jacey-Lynn
    Gillies, Duncan F.
    Jupit, Amelia Jati Robert
    WSCG'2012, CONFERENCE PROCEEDINGS, PTS I & II, 2012, : 69 - 77
  • [25] CLOTHING COLOR VALUE AND FACIAL EXPRESSION - EFFECTS ON EVALUATIONS OF FEMALE JOB APPLICANTS
    DAMHORST, ML
    REED, JAP
    SOCIAL BEHAVIOR AND PERSONALITY, 1986, 14 (01): : 89 - 98
  • [26] A randomised controlled test in virtual reality of the effects on paranoid thoughts of virtual humans' facial animation and expression
    Wei, Shu
    Freeman, Daniel
    Harris, Victoria
    Rovira, Aitor
    SCIENTIFIC REPORTS, 2024, 14 (01):
  • [27] Human Facial Feature Detection Based on Skin Color and Edge Labeling
    Khaliluzzaman, Md.
    Alam, Md. Faisal
    Ahsan, Tanveer
    2016 INTERNATIONAL CONFERENCE ON INNOVATIONS IN SCIENCE, ENGINEERING AND TECHNOLOGY (ICISET 2016), 2016,
  • [28] Comparison of Human and Machine based Facial Expression Classification
    Mandal, Murari
    Poddar, Shashi
    Das, Amitava
    2015 INTERNATIONAL CONFERENCE ON COMPUTING, COMMUNICATION & AUTOMATION (ICCCA), 2015, : 1198 - 1203
  • [29] Human Facial Expression Mining Based on Cloud Model
    Wang, Shuliang
    Chi, Hehua
    Feng, Xiao
    Yin, Jinfei
    2009 IEEE INTERNATIONAL CONFERENCE ON GRANULAR COMPUTING ( GRC 2009), 2009, : 557 - 560
  • [30] Support of Virtual Human Interactions Based on Facial Emotion Recognition Software
    Bissinger, Barbel
    Martin, Christian
    Fellmann, Michael
    HUMAN-COMPUTER INTERACTION: TECHNOLOGICAL INNOVATION, PT II, 2022, 13303 : 329 - 339