Video Game Training Enhances Visuospatial Working Memory and Episodic Memory in Older Adults

被引:71
|
作者
Toril, Pilar [1 ,2 ]
Reales, Jose M. [1 ,3 ]
Mayas, Julia [1 ,2 ]
Ballesteros, Soledad [1 ,2 ]
机构
[1] UNED, Aging & Neurodegenerat Dis Res Grp, Madrid, Spain
[2] UNED, Dept Basic Psychol 2, Madrid, Spain
[3] UNED, Dept Methodol Behav Sci, Madrid, Spain
来源
关键词
brain plasticity; cognitive aging; episodic memory; training; video games; visuospatial working memory; AGE-DIFFERENCES; LIFE-SPAN; EXECUTIVE-CONTROL; COGNITIVE FUNCTIONS; BRAIN; PLASTICITY; YOUNG; TASK; IMPACT; INTELLIGENCE;
D O I
10.3389/fnhum.2016.00206
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
In this longitudinal intervention study with experimental and control groups, we investigated the effects of video game training on the visuospatial working memory (WM) and episodic memory of healthy older adults. Participants were 19 volunteer older adults, who received 15 1-h video game training sessions with a series of video games selected from a commercial package (Lumosity), and a control group of 20 healthy older adults. The results showed that the performance of the trainees improved significantly in all the practiced video games. Most importantly, we found significant enhancements after training in the trained group and no change in the control group in two computerized tasks designed to assess visuospatial WM, namely the Corsi blocks task and the Jigsaw puzzle task. The episodic memory and short-term memory of the trainees also improved. Gains in some WM and episodic memory tasks were maintained during a 3-month follow-up period. These results suggest that the aging brain still retains some degree of plasticity, and that video game training might be an effective intervention tool to improve WM and other cognitive functions in older adults.
引用
收藏
页数:14
相关论文
共 50 条
  • [1] A comparison of visual working memory and episodic memory performance in younger and older adults
    Lugtmeijer, Selma
    de Haan, Edward H. F.
    Kessels, Roy P. C.
    [J]. AGING NEUROPSYCHOLOGY AND COGNITION, 2019, 26 (03) : 387 - 406
  • [2] Working Memory Training and Transfer in Older Adults
    Richmond, Lauren L.
    Morrison, Alexandra B.
    Chein, Jason M.
    Olson, Ingrid R.
    [J]. PSYCHOLOGY AND AGING, 2011, 26 (04) : 813 - 822
  • [3] Odor memory game training improves olfaction and memory in older adults
    Lindstrom, Joanna
    Zakrzewska, Marta
    Ekstrom, Ingrid
    Larsson, Maria
    Olofsson, Jonas
    [J]. CHEMICAL SENSES, 2017, 42 (02) : E42 - E42
  • [4] Aerobic Fitness Enhances Working Memory in Older Adults
    Hsieh, Shu-Shih
    Chiu, Lin-Hsiang
    Chou, Wan-Chan
    Chang, Yu-Kai
    Fang, Chin-Lung
    Su, Hui-Mao
    Chen, Yen-Huey
    Chan, Mei-Ling
    [J]. MEDICINE AND SCIENCE IN SPORTS AND EXERCISE, 2014, 46 (05): : 214 - 214
  • [5] Neural correlates of action video game experience in a visuospatial working memory task
    Jupitara Hazarika
    Rajdeep Dasgupta
    [J]. Neural Computing and Applications, 2020, 32 : 3431 - 3440
  • [6] Neural correlates of action video game experience in a visuospatial working memory task
    Hazarika, Jupitara
    Dasgupta, Rajdeep
    [J]. NEURAL COMPUTING & APPLICATIONS, 2020, 32 (08): : 3431 - 3440
  • [7] Neurofeedback Training of EEG Alpha Rhythm Enhances Episodic and Working Memory
    Hsueh, Jen-Jui
    Chen, Tzu-Shan
    Chen, Jia-Jin
    Shaw, Fu-Zen
    [J]. HUMAN BRAIN MAPPING, 2016, 37 (07) : 2662 - 2675
  • [8] Video game training enhances cognitive control in older adults
    J. A. Anguera
    J. Boccanfuso
    J. L. Rintoul
    O. Al-Hashimi
    F. Faraji
    J. Janowich
    E. Kong
    Y. Larraburo
    C. Rolle
    E. Johnston
    A. Gazzaley
    [J]. Nature, 2013, 501 : 97 - 101
  • [9] Video game training enhances cognitive control in older adults
    Anguera, J. A.
    Boccanfuso, J.
    Rintoul, J. L.
    Al-Hashimi, O.
    Faraji, F.
    Janowich, J.
    Kong, E.
    Larraburo, Y.
    Rolle, C.
    Johnston, E.
    Gazzaley, A.
    [J]. NATURE, 2013, 501 (7465) : 97 - +
  • [10] Visuospatial working memory game and measured memory performances at various ages
    Miura, Takahiro
    Yabu, Ken-ichiro
    Tanaka, Kenichi
    Ueda, Kazutaka
    Ifukube, Tohru
    [J]. 2016 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN, AND CYBERNETICS (SMC), 2016, : 4538 - 4542