First-Person Perspective Virtual Body Posture Influences Stress: A Virtual Reality Body Ownership Study

被引:58
|
作者
Bergstroem, Ilias [1 ,4 ]
Kilteni, Konstantina [1 ,5 ]
Slater, Mel [1 ,2 ,3 ]
机构
[1] Univ Barcelona, Fac Psicol, Event Lab, Barcelona, Spain
[2] UCL, Dept Comp Sci, London, England
[3] ICREA, Barcelona, Spain
[4] Royal Inst Technol, KTH, Mobile Life, Stockholm, Sweden
[5] Karolinska Inst, Dept Neurosci, Brain Body & Self Lab, Stockholm, Sweden
来源
PLOS ONE | 2016年 / 11卷 / 02期
关键词
HEART-RATE-VARIABILITY; RUBBER-HAND ILLUSION; ILLUSORY OWNERSHIP; SELF-ATTRIBUTION; TOUCH; PART; OBJECTS; THATS; SKIN;
D O I
10.1371/journal.pone.0148060
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
In immersive virtual reality (IVR) it is possible to replace a person's real body by a life-sized virtual body that is seen from first person perspective to visually substitute their own. Multisensory feedback from the virtual to the real body (such as the correspondence of touch and also movement) can also be present. Under these conditions participants typically experience a subjective body ownership illusion (BOI) over the virtual body, even though they know that it is not their real one. In most studies and applications the posture of the real and virtual bodies are as similar as possible. Here we were interested in whether the BOI is diminished when there are gross discrepancies between the real and virtual body postures. We also explored whether a comfortable or uncomfortable virtual body posture would induce feelings and physiological responses commensurate with the posture. We carried out an experiment with 31 participants in IVR realized with a wide field-of-view head-mounted display. All participants were comfortably seated. Sixteen of them were embodied in a virtual body designed to be in a comfortable posture, and the remainder in an uncomfortable posture. The results suggest that the uncomfortable body posture led to lesser subjective BOI than the comfortable one, but that participants in the uncomfortable posture experienced greater awareness of their autonomic physiological responses. Moreover their heart rate, heart rate variability, and the number of mistakes in a cognitive task were associated with the strength of their BOI in the uncomfortable posture: greater heart rate, lower heart rate variability and more mistakes were associated with higher levels of the BOI. These findings point in a consistent direction-that the BOI over a body that is in an uncomfortable posture can lead to subjective, physiological and cognitive effects consistent with discomfort that do not occur with the BOI over a body in a comfortable posture.
引用
收藏
页数:21
相关论文
共 50 条
  • [31] The corporeal body in virtual reality
    Murray, CD
    Sixsmith, J
    ETHOS, 1999, 27 (03) : 315 - 343
  • [32] The Virtual Hand Illusion and body ownership
    Raz, Liat
    Weiss, Patrice L.
    Reiner, Miriam
    HAPTICS: PERCEPTION, DEVICES AND SCENARIOS, PROCEEDINGS, 2008, 5024 : 367 - +
  • [33] Inducing illusory ownership of a virtual body
    Slater, Mel
    Perez-Marcos, Daniel
    Ehrsson, H. Henrik
    Sanchez-Vives, Maria V.
    FRONTIERS IN NEUROSCIENCE, 2009, 3 (02): : 214 - 220
  • [34] The Body Image Virtual Reality Assessment (BIVRA): Measuring the body representation through virtual reality
    Brizzi, Giulia
    Riva, Giuseppe
    Romano, Daniele
    JOURNAL OF NEUROPSYCHOLOGY, 2024,
  • [35] Marker-Based Real Time Motion Tracking for Sense of Virtual Body Ownership in Virtual Reality
    Wu, Linfeng
    Chen, Karen B.
    HCI INTERNATIONAL 2024-LATE BREAKING POSTERS, HCII 2024, PT II, 2025, 2320 : 54 - 59
  • [37] Novel, Synchronous, First-person Perspective Virtual Simulations for Medical Students in Emergency Medicine
    Sperandeo, Michael
    Moadel, Tiffany
    Yun, Sezzy
    Pollack, Stephanie
    Cassara, Michael
    WESTERN JOURNAL OF EMERGENCY MEDICINE, 2023, 24 (01) : 68 - 70
  • [38] On the Plausibility of Virtual Body Animation Features in Virtual Reality
    Debarba, Henrique Galvan
    Chague, Sylvain
    Charbonnier, Caecilia
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2022, 28 (04) : 1880 - 1893
  • [39] Height of the first-person perspective affects the out-of-body experience illusion
    Toi, Chiharu
    Ishiguchi, Akira
    Imaizumi, Shu
    FRONTIERS IN VIRTUAL REALITY, 2024, 5
  • [40] Anorexia Nervosa and First-Person Perspective: Altruism, Family System, and Body Experience
    Englebert, Jerome
    Follet, Valerie
    Valentiny, Caroline
    PSYCHOPATHOLOGY, 2018, 51 (01) : 24 - 30