Archeogaming for Education in the Classroom and Beyond

被引:0
|
作者
Martino, Shannon [1 ]
机构
[1] Morton Coll, Cicero, IL 60804 USA
关键词
archaeology; archeogaming; education; digital pedagogy; Egypt; Ancient Studies;
D O I
10.3998/ars.3997
中图分类号
J [艺术];
学科分类号
13 ; 1301 ;
摘要
Video games may not seem the most scholarly pursuit, yet the study of archaeology in that format has been the subject of academic interest since at least 2016, when the first conference on the topic was organized by Leiden University.1 Since that time, video games have been the theme of several sessions at established archaeological conferences such as the American Society of Overseas Research (ASOR), as well as many webinars and live-streamed events.2 While the role that franchises such as Indiana Jones have played in encouraging students to pursue the field of archaeology has long been recognized,3 the growing popularity ofarchaeo gaming as a scholarly field indicates another source of media inspiration that was previously viewedas primarily for children or just a way to relax.
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页数:3
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