Walking-in-place for omnidirectional VR locomotion using a single RGB camera

被引:5
|
作者
Kim, Woojoo [1 ]
Sung, Jaeho [2 ]
Xiong, Shuping [1 ]
机构
[1] Korea Adv Inst Sci & Technol KAIST, Coll Engn, Dept Ind & Syst Engn, 291 Daehak Ro, Daejeon 34141, South Korea
[2] Korea Adv Inst Sci & Technol KAIST, Coll Engn, Dept Ind Design, 291 Daehak Ro, Daejeon 34141, South Korea
基金
新加坡国家研究基金会;
关键词
Walking in place; VR locomotion; Navigation control; Virtual environment; OpenPose; Kinect; TREADMILL; TRAVEL;
D O I
10.1007/s10055-021-00551-0
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Locomotion is a fundamental interaction element allowing navigation inside the virtual environment, and the walking-in-place (WIP) techniques have been actively developed as a balanced compromise between naturalness and efficiency. One popular method to implement the WIP technique was to use a low-cost, easy to set up, and markerless Kinect, but required integration of multiple sensors or covered limited directions due to the poor tracking capability when facing non-frontal sides of the user. This study aimed to propose a WIP technique for omnidirectional VR locomotion based on a single RGB camera, utilizing an open-source 2D human pose estimation system called OpenPose. Three WIP techniques (existing Kinect-based technique, proposed Kinect-based technique, and proposed OpenPose-based technique) were compared in terms of variation of virtual walking speed and subjective evaluation through a user study with walking tasks in different directions. Experimental results showed that the proposed OpenPose-based technique performed comparably when the user faced the front of the camera, but it induced lower variation of virtual walking speed and higher subjective evaluation ratings at non-forward directions compared to other techniques. The proposed OpenPose-based WIP technique can be used in VR applications to provide a fully unobstructed VR locomotion experience. It can achieve stable WIP-based omnidirectional VR locomotion through a single low-cost easily accessible RGB camera, without the need for additional sensors, and at the same time, both hands are free for other interactions.
引用
收藏
页码:173 / 186
页数:14
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