The identification game: deepfakes and the epistemic limits of identity

被引:3
|
作者
Ohman, Carl [1 ]
机构
[1] Uppsala Univ, Dept Govt, Box 514, S-75120 Uppsala, Sweden
关键词
Synthetic media; Deepfakes; AI; Imitation game; Information ethics;
D O I
10.1007/s11229-022-03798-5
中图分类号
N09 [自然科学史]; B [哲学、宗教];
学科分类号
01 ; 0101 ; 010108 ; 060207 ; 060305 ; 0712 ;
摘要
The fast development of synthetic media, commonly known as deepfakes, has cast new light on an old problem, namely-to what extent do people have a moral claim to their likeness, including personally distinguishing features such as their voice or face? That people have at least some such claim seems uncontroversial. In fact, several jurisdictions already combat deepfakes by appealing to a "right to identity." Yet, an individual's disapproval of appearing in a piece of synthetic media is sensible only insofar as the replication is successful. There has to be some form of (qualitative) identity between the content and the natural person. The question, therefore, is how this identity can be established. How can we know whether the face or voice featured in a piece of synthetic content belongs to a person who makes claim to it? On a trivial level, this may seem an easy task-the person in the video is A insofar as he or she is recognised as being A. Providing more rigorous criteria, however, poses a serious challenge. In this paper, I draw on Turing's imitation game, and Floridi's method of levels of abstraction, to propose a heuristic to this end. I call it the identification game. Using this heuristic, I show that identity cannot be established independently of the purpose of the inquiry. More specifically, I argue that whether a person has a moral claim to content that allegedly uses their identity depends on the type of harm under consideration.
引用
收藏
页数:19
相关论文
共 50 条
  • [31] Fixed Points in Epistemic Game Theory
    Brandenburger, Adam
    Friedenberg, Amanda
    Keisler, H. Jerome
    MATHEMATICAL FOUNDATIONS OF INFORMATION FLOW, 2012, 71 : 49 - +
  • [32] A Yabloesque paradox in epistemic game theory
    Can Başkent
    Synthese, 2018, 195 : 441 - 464
  • [33] EPISTEMIC LOGIC AND GAME-THEORY
    WALLISER, B
    REVUE ECONOMIQUE, 1991, 42 (05): : 801 - 832
  • [34] Identity in game
    Bruni, Filippo
    JOURNAL OF E-LEARNING AND KNOWLEDGE SOCIETY, 2007, 3 (03): : 29 - 37
  • [35] EPISTEMIC CONSIDERATIONS IN GAME-THEORY
    SEGERBERG, K
    THEORY AND DECISION, 1979, 11 (04) : 363 - 373
  • [36] A Yabloesque paradox in epistemic game theory
    Baskent, Can
    SYNTHESE, 2018, 195 (01) : 441 - 464
  • [37] FROM CLASSICAL TO EPISTEMIC GAME THEORY
    Perea, Andres
    INTERNATIONAL GAME THEORY REVIEW, 2014, 16 (01)
  • [38] Developing an Epistemic Game: A Preliminary Examination of the Muscle Mania© Mobile Game
    Vahed, Anisa
    Singh, Shalini
    PROCEEDINGS OF THE 9TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2015), 2015, : 516 - 522
  • [39] EXPLORING EPISTEMIC HUMILITY AND ITS LIMITS IN THERAPEUTICS
    Porter, Douglas
    PHILOSOPHY PSYCHIATRY & PSYCHOLOGY, 2022, 29 (02) : 111 - 113
  • [40] The Limits of Epistemic Communities: EU Security Agencies
    Cross, Mai'a K. Davis
    POLITICS AND GOVERNANCE, 2015, 3 (01): : 90 - 100