A Preliminary Usability Comparison of Augmented and Virtual Reality User Interactions for Direct Ophthalmoscopy

被引:0
|
作者
Chan, Michael [1 ]
Uribe-Quevedo, Alvaro [1 ]
Kapralos, Bill [1 ]
Jaimes, Norman [2 ]
Jenkin, Michael [3 ]
Kanev, Kamen [4 ]
机构
[1] Ontario Tech Univ, Oshawa, ON, Canada
[2] Univ Mil Nueva Granada, Bogota, Colombia
[3] York Univ, York, ON, Canada
[4] Shizuoka Univ, Hamamatsu, Shizuoka, Japan
基金
加拿大自然科学与工程研究理事会;
关键词
Augmented reality; eye examination; hand tracking; usability; virtual reality; TEACHING DIRECT OPHTHALMOSCOPY; FUNDUS PHOTOGRAPHY; MEDICAL-EDUCATION; SIMULATION; FUNDOSCOPY; STUDENTS; HISTORY;
D O I
10.1109/segah49190.2020.9201804
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Direct ophthalmoscopy, or fundoscopy, is a routine examination whereby a health professional examines the eye fundus using an ophthalmoscope. Despite advances in eye examination tools, there is a growing concern regarding a decline of fundoscopy skills. Immersive technologies, virtual and augmented reality in particular, are capable of providing interactive, engaging, and safe training scenarios, showing promise as complementary training tools. However, current virtual fundoscopy training solutions typically fail to provide an effective training experience. In this paper, we present the results of a preliminary study conducted to examine three approaches to simulating the direct ophthalmascope as part of training. The approach uses different virtual and augmented reality user inputs. Preliminary results suggest that the operation of a physical controller that maps finger movement to direct ophthamloscopy operation allows for more usable interactions and lower cognitive load than hand-tracking gestures, which are limited to pinching.
引用
收藏
页数:8
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