Virtual and Augmented Reality Direct Ophthalmoscopy Tool: A Comparison between Interactions Methods

被引:6
|
作者
Chan, Michael [1 ]
Uribe-Quevedo, Alvaro [1 ]
Kapralos, Bill [1 ]
Jenkin, Michael [2 ]
Jaimes, Norman [3 ]
Kanev, Kamen [4 ]
机构
[1] Ontario Tech Univ, Software & Informat Res Ctr, Oshawa, ON L1G 0C5, Canada
[2] York Univ, Dept Elect Engn & Comp Sci, Toronto, ON M3J 1P3, Canada
[3] Univ Militar Nueva Granada, Fac Med, Bogota 110231, Colombia
[4] Shizuoka Univ, Res Inst Elect, Hamamatsu, Shizuoka 4328011, Japan
基金
加拿大自然科学与工程研究理事会;
关键词
augmented reality; direct ophthalmoscopy; controller; hand tracking; training; virtual reality; MEDICAL-STUDENTS; SIMULATION;
D O I
10.3390/mti5110066
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Direct ophthalmoscopy (DO) is a medical procedure whereby a health professional, using a direct ophthalmoscope, examines the eye fundus. DO skills are in decline due to the use of interactive diagnostic equipment and insufficient practice with the direct ophthalmoscope. To address the loss of DO skills, physical and computer-based simulators have been developed to offer additional training. Among the computer-based simulations, virtual and augmented reality (VR and AR, respectively) allow simulated immersive and interactive scenarios with eye fundus conditions that are difficult to replicate in the classroom. VR and AR require employing 3D user interfaces (3DUIs) to perform the virtual eye examination. Using a combination of a between-subjects and within-subjects paradigm with two groups of five participants, this paper builds upon a previous preliminary usability study that compared the use of the HTC Vive controller, the Valve Index controller, and the Microsoft HoloLens 1 hand gesticulation interaction methods when performing a virtual direct ophthalmoscopy eye examination. The work described in this paper extends our prior work by considering the interactions with the Oculus Quest controller and Oculus Quest hand-tracking system to perform a virtual direct ophthalmoscopy eye examination while allowing us to compare these methods without our prior interaction techniques. Ultimately, this helps us develop a greater understanding of usability effects for virtual DO examinations and virtual reality in general. Although the number of participants was limited, n = 5 for Stage 1 (including the HTC Vive controller, the Valve Index controller, and the Microsoft HoloLens hand gesticulations), and n = 13 for Stage 2 (including the Oculus Quest controller and the Oculus Quest hand tracking), given the COVID-19 restrictions, our initial results comparing VR and AR 3D user interactions for direct ophthalmoscopy are consistent with our previous preliminary study where the physical controllers resulted in higher usability scores, while the Oculus Quest's more accurate hand motion capture resulted in higher usability when compared to the Microsoft HoloLens hand gesticulation.
引用
收藏
页数:17
相关论文
共 50 条
  • [1] A Preliminary Usability Comparison of Augmented and Virtual Reality User Interactions for Direct Ophthalmoscopy
    Chan, Michael
    Uribe-Quevedo, Alvaro
    Kapralos, Bill
    Jaimes, Norman
    Jenkin, Michael
    Kanev, Kamen
    [J]. 2020 IEEE 8TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH 20), 2020,
  • [2] Comparison in Depth Perception between Virtual Reality and Augmented Reality Systems
    Ping, Jiamin
    Liu, Yue
    Weng, Dongdong
    [J]. 2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2019, : 1124 - 1125
  • [3] Virtual reality-based proficiency test in direct ophthalmoscopy
    Borgersen, Nanna Jo
    Thomsen, Ann Sofia Skou
    Konge, Lars
    Sorensen, Torben Lykke
    Subhi, Yousif
    [J]. ACTA OPHTHALMOLOGICA, 2018, 96 (02) : e259 - e261
  • [4] A Pilot Study Comparing User Interactions Between Augmented and Virtual Reality
    Williams, Adam S.
    Zhou, Xiaoyan
    Batmaz, Anil Ufuk
    Pahud, Michel
    Ortega, Francisco
    [J]. ADVANCES IN VISUAL COMPUTING, ISVC 2023, PT II, 2023, 14362 : 3 - 14
  • [5] Evaluation of a virtual reality simulator for learning direct ophthalmoscopy in student teaching
    Boden, K. T.
    Rickmann, A.
    Fries, F. N.
    Xanthopoulou, K.
    Alnaggar, D.
    Januschowski, K.
    Seitz, B.
    Kaesmann-Kellner, B.
    Schrecker, J.
    [J]. OPHTHALMOLOGE, 2020, 117 (01): : 44 - 49
  • [6] An Augmented Reality Tool to Detect Design Discrepancies: A Comparison Test with Traditional Methods
    Barbieri, Loris
    Marino, Emanuele
    [J]. AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS (AVR 2019), PT II, 2019, 11614 : 99 - 110
  • [7] Augmented virtual reality for laparoscopic surgical tool training
    Kahol, Kanav
    French, Jamieson
    McDaniel, Troy
    Panchanathan, Sethuraman
    Smith, Mark
    [J]. HUMAN-COMPUTER INTERACTION, PT 4, PROCEEDINGS: HCI APPLICATIONS AND SERVICES, 2007, 4553 : 459 - +
  • [8] Extending a User Involvement Tool with Virtual and Augmented Reality
    Florea, Ciprian
    Alavesa, Paula
    Arhippainen, Leena
    Pouke, Matti
    Huang, Weiping
    Haukipuro, Lotta
    Vainamo, Satu
    Niemela, Arttu
    Orduna, Marta Cortes
    Pakanen, Minna A.
    Ojala, Timo
    [J]. 2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2019, : 925 - 926
  • [9] Virtual Mirror for Maintenance: An Augmented Reality Support Tool
    Laviola, Enricoandrea
    Romano, Sara
    Gattullo, Michele
    Uva, Antonio Emmanuele
    [J]. DESIGN TOOLS AND METHODS IN INDUSTRIAL ENGINEERING III, VOL 2, ADM 2023, 2024, : 512 - 520
  • [10] Multimodal Human Machine Interactions in Virtual and Augmented Reality
    Chollet, Gerard
    Esposito, Anna
    Gentes, Annie
    Horain, Patrick
    Karam, Walid
    Li, Zhenbo
    Pelachaud, Catherine
    Perrot, Patrick
    Petrovska-Delacretaz, Dijana
    Zhou, Dianle
    Zouari, Leila
    [J]. MULTIMODAL SIGNAL: COGNITIVE AND ALGORITHMIC ISSUES, 2009, 5398 : 1 - +